Mimesis by Jimjam

[raw]
made by Jimjam for LD32 (JAM)
Take on the role of a deadly parasite and tear your way out of an icy compound filled with armed guards. Possess them by latching onto their heads and use their weaponry to your advantage, leaving a trail of carnage on your way out!

Controls:
A / D or left and right arrow to move
Click and drag the mouse to prep a jump, release to jump
Right click when controlling a guard to shoot
R to restart


Credits:
Jem Smith: Code and design
@jemmiwinks
manikingames.com

Jeremy Carver: Art, animation and design
@steamhat
steamhat.deviantart.com

Ivo "MexicanOpiumDog" Sissolak: Music and sound
@Mexicanopiumdog
youtube channel - http://bit.ly/1QbKCL8

Ratings

Coolness 53% 3
Overall(Jam) 3.66 165
Audio(Jam) 4.04 40
Fun(Jam) 3.27 355
Graphics(Jam) 3.77 273
Humor(Jam) 2.68 598
Innovation(Jam) 3.45 285
Mood(Jam) 3.83 87
Theme(Jam) 3.70 272

Feedback

Destruktorrr
21. Apr 2015 · 00:45 UTC
Great game! Loved the concept, the gameplay was pretty smooth (though the web-player controls could be better - I'd rather not have to use full-screen mode to avoid the right-click context menu) but otherwise very well done!
Tuism
21. Apr 2015 · 16:18 UTC
The mood was pretty good, atmospheric, dark. The gameplay however is flawed...

The platforming is slidey and difficult to manage. That's what happens when you use the built-in physics for platforming without a lot of experience tweaking it.

The drag and jump attack is very hard to aim - I know it's hard to do a prediction line in native physics but that's what we need for something like this.

The inability to run up and down walls seem weird when you're a facehugger :P

The countdown till the human exploded seems weird. If you're a facehugger that's what you want to happen - you procreate, but in this case it's a lose condition. That's weird, why didn't you just pop off instead of die?

The restart time between deaths is too long when you're playing a one-hit kill thing like this. It gets irritating quick.

The music and graphics are really good, the rest of it are just niggly bits that unfortunately are more important.
Acrimiens
22. Apr 2015 · 11:39 UTC
I love this type of games and the concept, i like it!
Bensonance
22. Apr 2015 · 12:27 UTC
Awesome idea, and the mood/music is really well done!

As Tuism mentions above though, the controls of the platforming is super slidy and awkward. I also felt the dragging attack should have had a much higher lower jump threshold (i.e. you jump much higher, more easier).

That said, making a good feeling physics Unity game is no mean feat, it takes ages to tweak it correctly :).
MGhareeb32
22. Apr 2015 · 13:18 UTC
Slight problems with controls, or maybe I'm not good at such games :D
Other than that, this game is PERFECT!
Pixel_Reaper
22. Apr 2015 · 17:52 UTC
Nice work guys. The slippery movement when walking was a bit off. I liked your concept, and you had some nice mood going on there.
Demy
23. Apr 2015 · 09:43 UTC
Very cool game and I love these sounds. Could be adapted to be mobile game.
lebrokholic
23. Apr 2015 · 10:18 UTC
Too dark, but the idea and gameplay are great!
TeslaCoil
26. Apr 2015 · 17:31 UTC
I agree with Tuism, on basically everything. But I'm also going to add a criticism on level design. The one represented by your second screenshot is incredibly frustrating. You start off basically half a player-length away from instant death. That made the long respawn time even longer since you had to wait for the one guy to turn around before attempting the level again.

I also found it very unclear what the rules were, so to speak. In that same level, I took control of the middle-right guy, dropped off the side and exploded. Do the humans take fall damage? It's possible the bottom guy shot me and I didn't realize it, but it really seemed like I died from impact with the ground. That's the kind of thing we need to know about. In another game, I'd just experiment, but the respawn time made experimentation frustrating. (It was similarly frustrating to learn that you died when the time limit on controlling a human expired...)
TheCams
03. May 2015 · 09:34 UTC
Really cool concept, but as a lot of people said, the buggy controls make it hard to enjoy. But the rest is really nice, good job.
creative630
09. May 2015 · 08:44 UTC
Music and animations are fantastic! The controls are pretty difficult to jump around. Really cool game overall!