Properante Ludum by sliphtrex
This is my first attempt at a game like this. I honestly thought I wouldn't make it in time. I was actually trying to create a sort of hidden meaning game similar to games like Binding of Isaac or Five Nights At Freddy's. I wanted to have a story that really made the players think about what was going on. I've been working on the concept since last Saturday and while I'm sure the game play itself could have been a bit better, for a first attempt, I think it came out pretty decent. I hope some people can figure it out.
I had to do this all using Scratch because I decided to download a new version of Unity in the middle of the compo and it all went to hell from there. That being said, I think this game still turned out being one of my better submissions to Ludum Dare (despite not having sound) and I can't wait to remake this game in Unity once I get the chance.
Ratings
| Coolness |
35% |
1856 |
| Overall |
2.05 |
1133 |
| Fun |
1.70 |
1116 |
| Graphics |
1.90 |
1059 |
| Innovation |
1.71 |
1099 |
| Mood |
1.80 |
1027 |
| Theme |
1.70 |
1115 |
Feedback
Aside from that, the game seemed okay. It's playable (a bit laggy), and you can shoot and gather points by killing ... yourself? Since the description says that there were bibles to collect and throw, I'm assuming that was the unconventional weapon, but I didn't see any available in the game. Either way, the lag made it a bit hard for me to play since things wouldn't collide properly with my ship and I couldn't get ammo. Still, it's decent for what it currently is! Keep on programming :)
Other parts are ok for me.
thanks for sharing.
I couldn't figure out what the said purpose of everything was, I guess it's a puzzle?