TiMeD by jepp2078
On the left side of the screen there's an ability wheel. Each second the next ability is fired. The wheel and the text on the screen will tell you what the next ability will be.
Round shapes are abilities. When you pick one up it will be placed on the upcoming ability slot.
You start the game with the "Beam" ability. It will fire each 6 seconds since its on the wheel once.
A/D or ARROWS to move.
Space to Jump.
Beat enemies to score points. When hit by enemies you die and the game resets.
-----Alt+enter if the game starts in full screen! It's meant to be played in windowed mode!-----
Round shapes are abilities. When you pick one up it will be placed on the upcoming ability slot.
You start the game with the "Beam" ability. It will fire each 6 seconds since its on the wheel once.
A/D or ARROWS to move.
Space to Jump.
Beat enemies to score points. When hit by enemies you die and the game resets.
-----Alt+enter if the game starts in full screen! It's meant to be played in windowed mode!-----
Ratings
| Coolness | 63% | 3 |
| Overall(Jam) | 2.97 | 727 |
| Audio(Jam) | 2.87 | 473 |
| Fun(Jam) | 3.00 | 543 |
| Graphics(Jam) | 2.26 | 908 |
| Humor(Jam) | 2.24 | 809 |
| Innovation(Jam) | 3.91 | 71 |
| Mood(Jam) | 2.73 | 741 |
| Theme(Jam) | 3.23 | 612 |
Congrats.
I really like the idea that actions are performed rhythmically. While the sound was good I could imagine using this system to make dynamic music.
I really liked how you could combo moves together.
Very smart game and I would like to see it fleshed out into a more substantial project.
The implementation is quite bad though.
The game is too hard, mistakes are fatal, hero gets stuck a bit to the walls.
As for now it is just nice prototype. Would be great to see more juice when destroying enemies(like explosions, camera shake etc). It is currently not very satisfying to kill.
Sorry I am being a bit too harsh.
I would love to see it implemented properly. Good luck!
Choosing to skip the dash instead of picking it up was my way to escape that first part but seems kind of not intuitive. That could be a good puzzle for later.