BodySlam!: Oil Wrestling Simulator by ss64games
Bodyslam! is an oil wrestling simulator. Your unconventional weapon: your ever greasy body.
If you are big enough to body slam an opponent from above you will squash them like a fly. Squash them small enough and they are eliminated. Grab oil to move faster/slipperier. Eat pizzas to grow bigger.
Run around with the arrow keys or a game pad. SLAM your opponents with space (hold to keep slamming).
BodySlam! supports 1-4 players.
[CONTROLS]
Arrow keys / Game pad stick: Move
Space / A gamepad button*: SLAM or start match in menu
R: Restart match
Esc: Exit to menu or exit game
*This should be "A" on a XBOX 360 controller. You can configure this in the player settings if you find your gamepad is not working with the game.
If you are big enough to body slam an opponent from above you will squash them like a fly. Squash them small enough and they are eliminated. Grab oil to move faster/slipperier. Eat pizzas to grow bigger.
Run around with the arrow keys or a game pad. SLAM your opponents with space (hold to keep slamming).
BodySlam! supports 1-4 players.
[CONTROLS]
Arrow keys / Game pad stick: Move
Space / A gamepad button*: SLAM or start match in menu
R: Restart match
Esc: Exit to menu or exit game
*This should be "A" on a XBOX 360 controller. You can configure this in the player settings if you find your gamepad is not working with the game.
| Windows/Mac/Linux: | http://ss64games.itch.io/bodyslam |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=50775 |
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 3.68 | 155 |
| Audio(Jam) | 3.37 | 240 |
| Fun(Jam) | 3.93 | 43 |
| Graphics(Jam) | 3.19 | 561 |
| Humor(Jam) | 3.96 | 48 |
| Innovation(Jam) | 3.71 | 144 |
| Mood(Jam) | 3.63 | 152 |
| Theme(Jam) | 3.64 | 326 |
I have no idea what I'm doing, but it's hilarious. Well done.
So great!
Gameplay controls are a bit awkward to control (on keyboard), but it was still super fun. Loved the size of the guy changing to represent health, but often the size difference meant it was hard to see my character.
Sounds really emphasized the silliness of the game, and made me laugh every time :).
Also, I want a pre-match oil lathering up mini-game! :D
Can you actually win or lose? The first time I played, I got so big I covered the whole ring and the CPU got stuck in the air near one of the corners where I couldn't slam it. The second game, I intentionally let the CPU player slam me into oblivion, but the game never kicked me out. After a while I felt a little undirected.
I thought the slamming felt a little slow. It seemed like the titular action should be a big, decisive, splashy affair, but it was a little floaty. If it was a matter of giving the other player a chance to dodge, maybe the block could fly off screen but leave its shadow as an indicator before slamming down at high speed.
The movement felt pretty good. I liked the powerups for size and speed. The bouncing crowd sprites were a nice touch. The sound effects were cool. All that slamming could use a little screen shake. =D