payload by rburema

[raw]
made by rburema for LD32 (COMPO)
Attempt to destroy the goal-block in each level to progress.
You can only (re)place the blocks already within the designated areas.

Game uses keyboard only (mouse only focuses or closes window).

In menu:
- down/up to select option
- press z or space to confirm selection
- x quits the game

During Gameplay:
- arrow keys to move the cursor
- press z to swap a block with your inventory (lower right of screen)
this only works in the greenish areas of course...
- space to start the action, or switch back to 'design'
- press x to open menu

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The game itself has NOT been edited after the inital upload,
all edits where to 'description', 'judge-catagories'
and the 'name'-field.
(As I thought the form was asking for my name instead of the games')

---

EDIT1:
- Removed 'audio' from judge-catagories: no music and little sound

EDIT2:
- Added description of key-presses to 'Description'
- Removed 'mood' from judge-catagories.
- Also added description of edits to description.

EDIT3:
- Accidentaly added my own name instead of the games, fixed.

EDIT4 (2015-04-26):
- Thank you for all the kind feedback!
Your comments match almost exactly with what my friends
(and colleages) say when they see/play the game :-)
The first level does seem to be too hard, which is a shame,
because the subject (and puzzlers in general) actually need(s)
a faily gentle introduction, so I can imagine it being confusing!
Also, a good description of the game may be in one of the comments:
it /is/ best to think about it as building a
Rube Goldberg(ian)-machine, with limited operating space.
I'm less tired now, so my English may be a tad better to follow :-)
Now to resume judging the other entires!
- Fixed 'instaed -> instead' typo in the description.
- Moved (and altered) the 'none of the edits...'
comment to above the actual edits.

Ratings

Coolness 59% 3
Overall 2.88 812
Fun 2.87 711
Graphics 2.45 894
Humor 2.15 832
Innovation 3.03 608
Theme 2.57 995

Feedback

gene-z
21. Apr 2015 · 13:56 UTC
Confuse in the start,,, but a good game
Jordan
21. Apr 2015 · 23:08 UTC
Menu could be neater, but other than that, interesting and fun concept.
Bashabookoos
22. Apr 2015 · 19:30 UTC
Cool idea, and a good entry. I was confused in the beginning though, its always nice to teach the player in the first level rather than having them have to read the help screen. I did get bored rather quickly however, perhaps add some rewarding feedback for destroying the goal block.
RoryD
22. Apr 2015 · 19:31 UTC
This really needs a gentler introduction level. It's like building a Rube Goldberg machine, but you're limited in what where you can operate. I like the concept, and the restrictions make it interesting.
KaiseanGames
22. Apr 2015 · 21:55 UTC
Too confusing at first, but once you manage to complete the first level it gets clearer. Maybe the levels are not ordered by the difficulty. I found the first level much much harder than the next ones.
Somnium
25. Apr 2015 · 04:13 UTC
Fun game, and solid concept. It was a bit confusing that the physics were not deterministic.
Mak
26. Apr 2015 · 11:28 UTC
Cool game, a bit rough on the start, but good physics make it fun to fail.
Jajo
26. Apr 2015 · 11:40 UTC
Well, it was ok. The graphics were good, I'm just not very good at puzzlers. Someone other than me will enjoy it.
Tijn
26. Apr 2015 · 12:44 UTC
A tutorial level would be very welcome, I've got no idea how to solve first level :/
jplur
26. Apr 2015 · 13:23 UTC
The help screen is *awesome*. I found it kind of hard, maybe the first level could of been super easy, still it's an enjoyable entry!
monkeedude1212
26. Apr 2015 · 13:25 UTC
Confusing to start, but otherwise a fine concept. Some good puzzle music would make this more pleasant to play.
John Vanis
29. Apr 2015 · 15:17 UTC
so so
blubberquark
03. May 2015 · 15:07 UTC
This game has the worst kind of programmer art and the help screen did not help me. The UI is kind of weird. I think it would be way easier with the mouse.

But despite all this, it was a fun game and I played it through, once I understood what was going on! I award you my Puzzle Game Award for surprisingly good game design.
eemmbbeerr
03. May 2015 · 15:44 UTC
Very fun game but the instruction screen was horrible :).