payload by rburema
Attempt to destroy the goal-block in each level to progress.
You can only (re)place the blocks already within the designated areas.
Game uses keyboard only (mouse only focuses or closes window).
In menu:
- down/up to select option
- press z or space to confirm selection
- x quits the game
During Gameplay:
- arrow keys to move the cursor
- press z to swap a block with your inventory (lower right of screen)
this only works in the greenish areas of course...
- space to start the action, or switch back to 'design'
- press x to open menu
---
The game itself has NOT been edited after the inital upload,
all edits where to 'description', 'judge-catagories'
and the 'name'-field.
(As I thought the form was asking for my name instead of the games')
---
EDIT1:
- Removed 'audio' from judge-catagories: no music and little sound
EDIT2:
- Added description of key-presses to 'Description'
- Removed 'mood' from judge-catagories.
- Also added description of edits to description.
EDIT3:
- Accidentaly added my own name instead of the games, fixed.
EDIT4 (2015-04-26):
- Thank you for all the kind feedback!
Your comments match almost exactly with what my friends
(and colleages) say when they see/play the game :-)
The first level does seem to be too hard, which is a shame,
because the subject (and puzzlers in general) actually need(s)
a faily gentle introduction, so I can imagine it being confusing!
Also, a good description of the game may be in one of the comments:
it /is/ best to think about it as building a
Rube Goldberg(ian)-machine, with limited operating space.
I'm less tired now, so my English may be a tad better to follow :-)
Now to resume judging the other entires!
- Fixed 'instaed -> instead' typo in the description.
- Moved (and altered) the 'none of the edits...'
comment to above the actual edits.
You can only (re)place the blocks already within the designated areas.
Game uses keyboard only (mouse only focuses or closes window).
In menu:
- down/up to select option
- press z or space to confirm selection
- x quits the game
During Gameplay:
- arrow keys to move the cursor
- press z to swap a block with your inventory (lower right of screen)
this only works in the greenish areas of course...
- space to start the action, or switch back to 'design'
- press x to open menu
---
The game itself has NOT been edited after the inital upload,
all edits where to 'description', 'judge-catagories'
and the 'name'-field.
(As I thought the form was asking for my name instead of the games')
---
EDIT1:
- Removed 'audio' from judge-catagories: no music and little sound
EDIT2:
- Added description of key-presses to 'Description'
- Removed 'mood' from judge-catagories.
- Also added description of edits to description.
EDIT3:
- Accidentaly added my own name instead of the games, fixed.
EDIT4 (2015-04-26):
- Thank you for all the kind feedback!
Your comments match almost exactly with what my friends
(and colleages) say when they see/play the game :-)
The first level does seem to be too hard, which is a shame,
because the subject (and puzzlers in general) actually need(s)
a faily gentle introduction, so I can imagine it being confusing!
Also, a good description of the game may be in one of the comments:
it /is/ best to think about it as building a
Rube Goldberg(ian)-machine, with limited operating space.
I'm less tired now, so my English may be a tad better to follow :-)
Now to resume judging the other entires!
- Fixed 'instaed -> instead' typo in the description.
- Moved (and altered) the 'none of the edits...'
comment to above the actual edits.
Ratings
| Coolness | 59% | 3 |
| Overall | 2.88 | 812 |
| Fun | 2.87 | 711 |
| Graphics | 2.45 | 894 |
| Humor | 2.15 | 832 |
| Innovation | 3.03 | 608 |
| Theme | 2.57 | 995 |
But despite all this, it was a fun game and I played it through, once I understood what was going on! I award you my Puzzle Game Award for surprisingly good game design.