{"author_link":"\/author\/boltz-game-studios\/","author_name":"Boltz Interactive","author_uid":"34413","comments":[{"author_name":"Sogomn","author_uid":"40005","time":"Apr 21, 2015 @ 10:23am","epoch":1429611480,"text":"Intended for mobile web but only a Dropbox link...?"},{"author_name":"DesignerNap","author_uid":"21374","time":"Apr 21, 2015 @ 12:04pm","epoch":1429617540,"text":"Kinda tricky to play this on Win PC BUT it is a nice game. Great visuals."},{"author_name":"GoraGames","author_uid":"52943","time":"Apr 21, 2015 @ 2:53pm","epoch":1429627680,"text":"i kept dying on the first spike again and again.\r<br\/>Maybe the distance is too far?"},{"author_name":"Boltz Interactive","author_uid":"34413","time":"Apr 21, 2015 @ 2:58pm","epoch":1429627980,"text":"Sorry, I didn't include the &quot;Super Jump&quot; (Jump while ducking) in the description.  That should get you over those long spike areas or let you jump up onto a platform."},{"author_name":"Jajo","author_uid":"48984","time":"Apr 21, 2015 @ 3:16pm","epoch":1429629060,"text":"Well, shame there was no sound. Other than that it was pretty fun."},{"author_name":"blob","author_uid":"12252","time":"Apr 22, 2015 @ 7:32am","epoch":1429687620,"text":"I like the charge jump, mario bros 2 style but it's not really a &quot;weapon&quot;!"},{"author_name":"F. Wiktora","author_uid":"51935","time":"Apr 23, 2015 @ 12:31am","epoch":1429748760,"text":"It's fun! But sound would make it even better!"},{"author_name":"zatyka","author_uid":"14357","time":"Apr 24, 2015 @ 1:48am","epoch":1429839780,"text":"Not sure where the theme was in this game.  Controls are definitely awkward for keyboards, but I won't hold that against you since you said it's made for Mobile.  \r<br\/>\r<br\/>One thing I kept wishing for was the camera to be fixed on the Y access.  There were multiple times where I would jump to my doom because I couldn't see what was coming beneath me.\r<br\/>\r<br\/>Never-the-less, I still enjoyed playing, and think this has potential if you choose to keep working on it."},{"author_name":"psychonull","author_uid":"31386","time":"Apr 25, 2015 @ 3:21pm","epoch":1429974960,"text":"Nice graphics. It was a little repetitive and it has no goal. Anyways was pretty funny to play it."},{"author_name":"SeriouslyCrunchy","author_uid":"40340","time":"May 8, 2015 @ 8:44pm","epoch":1431117540,"text":"I love the little story behind this, sad its a little unfinished I woulda liked to have seen where this ended up."}],"images":["ld32\/34413-9fa79f43b5ce138aeb7b72ddac2fff2b.jpg"],"links":[{"url":"http:\/\/crossbreadtech.com\/games\/ld32\/","text":"Web"},{"url":"https:\/\/www.dropbox.com\/s\/eudj1wru43q7jeq\/win.zip?dl=0","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/bjr7pyj5244pp0a\/osx.zip?dl=0","text":"OS\/X"}],"metadata":{"g_key":"12652","g_author":"34413","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"12682","g_title":"Alien Death Run","g_status":"UCHK1","g_place":"1007","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/34413-shot0-1429578174.png-eq-900-500.jpg"],"text":"*Intended for mobile web*  Controls are optimized for touch screen\r\nTip: Duck + Jump = Super Jump\r\n\r\nThis entry came from the mind of my 9 year old nephew.  I showed him the Kenney Asset Package and Construct 2 engine we had to work with and he came up with all the game play elements and level design.  I simply \"transcribed\" his ideas as they unfolded over many small iterations.  Each \"level\" is assembled from areas he pre-designed. We didn't have time to add enemies which would have been killed by calling down nearby stars from space.\r\n\r\nKeyboard Controls\r\n------------------\r\nLeft\/Right - Arrows\r\nJump       - Up\/Space\r\nDuck       - Down\r\nSuper Jump - Jump while ducking\r\n\r\nGamepad Controls\r\n---------\r\nLeft\/Right - Left Stick\r\nRun        - Left or Right Trigger\r\nJump       - A\r\nDuck       - X\r\nSuper Jump - Jump while ducking\r\n\r\n\r\nWeb Controls\r\n------------\r\nLeft\/Right\/Run - Thumb Pad\r\nDuck           - Down on Thumb Pad\r\nJump           - Up arrow button\r\nSuper Jump     - Jump while ducking\r\n\r\nDiego Mondragon - Game\/Level Design\r\nJeff Neet - Programming","title":"Alien Death Run"}