{"author_link":"\/author\/adriczero\/","author_name":"AdricZero","author_uid":"822","comments":[{"author_name":"gruhn","author_uid":"50323","time":"Apr 21, 2015 @ 12:39am","epoch":1429576440,"text":"A dog confronting ghosts?! Great game. Simple but fun. And the visual aspects are efficient to inform the player about what is happening."},{"author_name":"Lyxilion","author_uid":"42229","time":"Apr 21, 2015 @ 9:37am","epoch":1429608720,"text":"Funny game, well done love the idea."},{"author_name":"coderitual","author_uid":"22182","time":"Apr 21, 2015 @ 12:12pm","epoch":1429618020,"text":"Simple and fun game."},{"author_name":"BermudaCake","author_uid":"30622","time":"Apr 21, 2015 @ 12:19pm","epoch":1429618440,"text":"Cool idea. The sound effects scared me half to death first time I heard them! When you're holding one toy and you run into another they swap forever and it creates a crazy slot machine kinda sound. The mechanic is well done and clear. Some threat to the player would make it even better!"},{"author_name":"trappytrap92","author_uid":"53105","time":"Apr 21, 2015 @ 9:25pm","epoch":1429651200,"text":"Nice game, simple, fun, but a little short, an infinite game increasing dificulty should do the job, also the controls are a little rough. Love the gameplay. Good job!"},{"author_name":"agirreb","author_uid":"50896","time":"Apr 22, 2015 @ 11:16am","epoch":1429701060,"text":"Quite cool. Interesting idea."},{"author_name":"Jakob37","author_uid":"50156","time":"Apr 22, 2015 @ 3:44pm","epoch":1429717140,"text":"Nice game and idea! The weapon switching could maybe get some more polish, when I had a weapon equipped and went into another one it rapidly switched back and forth, making a lot of high noise. Otherwise, enjoyable game :)\r<br\/>\r<br\/>I found the coffee script + Phaser combination interesting, I have been thinking about trying that out myself. Do you think they worked well together?"},{"author_name":"AdricZero","author_uid":"822","time":"Apr 23, 2015 @ 2:26pm","epoch":1429798860,"text":"@Jakob37 Yes, I think Phaser + CoffeeScript worked well together. I had to debug the JavaScript generated code in Chrome Dev tools instead of directly debugging the CS code. I also wasted some time getting Browserify + Coffeeify + Watchify working in a smooth workflow."},{"author_name":"Jakob37","author_uid":"50156","time":"Apr 23, 2015 @ 6:31pm","epoch":1429813560,"text":"@AdricZero Thanks for the insight! Will check the tools you mentioned. Might try out the combination for next LD."},{"author_name":"syawqy","author_uid":"15312","time":"Apr 24, 2015 @ 12:55pm","epoch":1429879800,"text":"there's a bug when touching squeaker when you already holding one, and it's noisy"},{"author_name":"dunin","author_uid":"32902","time":"Apr 24, 2015 @ 6:04pm","epoch":1429898340,"text":"really unconventional, and fun.\r<br\/>The automatic swaping is strange and some animations would be great..."},{"author_name":"cdgugler","author_uid":"15070","time":"Apr 25, 2015 @ 2:42pm","epoch":1429972620,"text":"Great idea! Very unique."},{"author_name":"jplur","author_uid":"1066","time":"Apr 26, 2015 @ 1:36pm","epoch":1430055060,"text":"All ghosts squeaked away!  This was a touching little game, thanks!"},{"author_name":"Dynad","author_uid":"26032","time":"Apr 26, 2015 @ 6:36pm","epoch":1430073060,"text":"Haha, how did you come with this?! Some things were not very well done like changing weapons creates a noisy sound.. and you can push these items out of your window, dunno if thats intended.. anyway fun concept."},{"author_name":"kunzbe","author_uid":"20508","time":"May 2, 2015 @ 12:30pm","epoch":1430569500,"text":"Great game. It's simple but nice&amp;fun. I really like this take on theme. Squeeke on :)"}],"images":["ld32\/822-ce8b006f451b72e360ac0aa484061262.jpg","ld32\/822-46d15b8d204afab3f399fb8c95561c77.jpg","ld32\/822-f283f90e90bb885adbb3a76498102865.jpg"],"links":[{"url":"http:\/\/ackable.com\/LD\/32\/","text":"Web"}],"metadata":{"g_key":"12665","g_author":"822","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"12695","g_title":"Mac Squeaks","g_status":"UCHK1","g_place":"697","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/822-shot0-1429573774.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/822-shot1-1429573774.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/822-shot2-1429573774.gif-eq-900-500.jpg"],"text":"Mac Squeaks\r\n===========\r\n\r\nEliminate ghosts by using dog squeaker toys before time runs out.\r\n\r\nSqueakers never last that long (especially with my dogs), so why should they last any longer in this game.\r\n\r\nYou play my late dog Mac, who loved squeaky toys.\r\n\r\n\r\nControls\r\n----------------------\r\nArrow Keys - Move\r\n\r\nMove over squeaker to pickup\r\n\r\nS - Squeak squeaker\r\nD - Drop squeaker\r\n\r\n\r\nAbout\r\n--------------------\r\nCreated using Phaser and CoffeeScript. I failed to make the Compo deadline, so i'm submitting to Jam instead. This was also my first attempt to use CoffeeScript and Atom editor. It felt more like Python than JavaScript, but I hate the lack of first class tooling.\r\n\r\nThe Squeak sound effect used in the game is an actual recording of Mac squeaking one of his toys.\r\n\r\n* Note: There are just sound effects -- no music. Sorry.\r\n","title":"Mac Squeaks"}