Magnetic Pirate by player_03

[raw]
made by player_03 for LD32 (JAM)
Magnets do not work that way! Use coins to kill enemies, who drop more coins upon defeat. Don't run out!

I didn't finish. :( Oh well, maybe next time.

Credits:

Pirate: http://opengameart.org/content/pirate-1

Citizens: http://opengameart.org/content/pixel-characters-tiles-ai

Coins: http://opengameart.org/content/animated-coins

Ratings

Coolness 49% 1305
Overall(Jam) 2.81 842
Humor(Jam) 2.59 646
Innovation(Jam) 3.30 375

Feedback

pvwradtke
21. Apr 2015 · 03:01 UTC
Wish there were waves of coins/enemies, making some progression. Also, having some special items to give you a boost would also be welcome :).
mockthebear
21. Apr 2015 · 03:14 UTC
funny c:
Dining Philosopher
21. Apr 2015 · 04:25 UTC
haha, killing people with money? This is funny :)
esayitch
21. Apr 2015 · 05:31 UTC
Pretty cool concept. I realize you didn't have time to finish it, but I don't understand why the player character has to move so slowly :P.

Hope you decide to flesh it out further.
Buko-Studios
21. Apr 2015 · 07:53 UTC
had fun collecting the coins. wish there was some way to kill the other characters or something to fight them with :D
NoorStudios
22. Apr 2015 · 21:31 UTC
really cool idea! Like mentioned before waves of enemies and coins would be great if you develop the game further.
🎤 player_03
23. Apr 2015 · 03:55 UTC
Thanks for the feedback! Watch the source repo if you're interested in seeing more.
yuigoto
23. Apr 2015 · 04:20 UTC
The game may be unfinished as you said, but I liked the idea of using magnets + money as weapon. It made it feel like a reverse-shooting arena shooter. :)

I'd love to what you had in mind for this!

Also, the code you wrote was beautifully organized, pretty neat. :P
6x13
23. Apr 2015 · 05:58 UTC
I really like the gameplay. It has interesting dynamics and fun to play. I also like how the proportions of the area and game units are fitting to the intended gameplay. Well done!
Davikin92
23. Apr 2015 · 06:21 UTC
I would like to see it completed! It would be fun to see how the victims get struck (or pierced?) by the coins. Eventually your magnetic power could rise to attract bigger stuff like cars, traffic signals... and wreak havoc!
oparisy
23. Apr 2015 · 17:15 UTC
The slowness of the character makes him hard to play.

Nice concept, fits the theme I think.

I liked how you have to manage your "budget": you need to keep enought coins to be able to kill enemies easily.