Square Sprint by jackrugile
Square Sprint is a speed run click fest! Make your way through 10 levels of squares as fast as possible.
Collect all of the colored squares in a level to advance. Charge through the lines of squares by left clicking. Warp to another location instantly by right clicking.
Submit your fastest run time in the comments below. Thanks for playing!
Notes:
- Left click to charge (blast through squares in a line)
- Right click to warp (teleport instantly)
- [M] mute
- [ESC] return to menu
- Works best in Chrome
Dev Tech:
- HTML5/JavaScript
- Canvas Query
- Playground.js
- Sublime Text
- Photoshop
- FL Studio
- Bfxr
- Google Chrome
Collect all of the colored squares in a level to advance. Charge through the lines of squares by left clicking. Warp to another location instantly by right clicking.
Submit your fastest run time in the comments below. Thanks for playing!
Notes:
- Left click to charge (blast through squares in a line)
- Right click to warp (teleport instantly)
- [M] mute
- [ESC] return to menu
- Works best in Chrome
Dev Tech:
- HTML5/JavaScript
- Canvas Query
- Playground.js
- Sublime Text
- Photoshop
- FL Studio
- Bfxr
- Google Chrome
Ratings
| Coolness | 100% | 1 |
| Overall | 3.76 | 113 |
| Audio | 4.03 | 34 |
| Fun | 3.75 | 107 |
| Graphics | 3.87 | 146 |
| Innovation | 3.46 | 310 |
| Mood | 3.58 | 133 |
| Theme | 2.46 | 1028 |
Some more juiciness tweaks and this could be a fun mobile game!
I finished in 07:43 with 374 clicks!
You did a very good job with the music, sounds, and graphics. It really made the already solid gameplay feel very pollished and satisfying! Fantastic work!
Really cool game. Looks great, love the palette and grain.. And the music rocks.
I started off sort of slow, but once I figured I wasn't constrained to grid movement/collision, it was all on.
The mouse was really laggy for me, which is a shame, as that really took away from the core mechanics... but that could be something on my end.
502 with 301 Clicks...
Thanks!
you're aesthetic was on point, wish there had be some sort of camera effect or variation in the blocks as they could of popped a bit more. Otherwise nice polish to the graphics which really blended well with the gamepaly
time 3:58
clicks 285
This is fun. Everything comes together well. Simple mechanic, well executed.
Mechnically the game is a bit bland and seems to mostly amount to clicking really fast.
Still, very nice effort and with some more work on the mechanic it could be a great game :)
I could nearly hear an announcer's voice challenging me to finish the levels as quickly as possible, that would make it even more compelling. Thought of a time attack mode?
280 clicks and 3:42 on my first go!
I would say that the only thing it's really lacking is some sort of challenge other than trying to get the least amount of time and clicks. Some ideas to add some challenge: 1) Player only gets a certain number of warps per level. That could vary per level and give it kind of puzzle feel. 2) Put things in the game that when you hit them, you have to restart the level. Perhaps those could move and you have to dodge them or move carefully. 3) Each block gives you some points but getting more blocks with one charge builds up a combo multiplier which would allow you to get a better score.
Those are just some ideas that came to mind. Overall, this was a very good entry and extremely polished. Nice work!
Would like to see a post-compo version of this!
The mechanic and the amazing sound effects give me the feeling of being powerful.
Keep it up!
Finished on 02:51 with 501 clicks!
This is exactly what I love to see from LD, fun games with super satisfying player feedback.