World of Hammers by The4thCircle

[raw]
made by The4thCircle for LD32 (COMPO)
A spiritual successor to a previous ludum dare entry of mine.

A game in which you must kill baddies with a hammer. A big hammer. Which keeps getting bigger.

After a while the proportions are so ridiculous that it stops looking like a hammer.

Also there are more hammers.

So many hammers.


Also coins.

Currently in unity webplayer, so doesn't work in chrome, I will endeavour to export to webgl if I can get it working.

Hey What do you know, making system specific builds was a doddle.

Ratings

Coolness 57% 3
Overall 3.06 658
Audio 2.55 614
Fun 3.26 383
Graphics 2.33 949
Humor 3.24 290
Innovation 3.03 608
Mood 2.77 678
Theme 2.82 900

Feedback

eddynardo
21. Apr 2015 · 13:37 UTC
Wow, fun game indeed, you really have the skills for something bigger here, I wish you whould have found an artist and made this game for the jam, because it plays great and i whould love to have an equal level of gratness on the graphics part :)
Jagang
21. Apr 2015 · 14:06 UTC
Nice work, have really enjoyed the "hammer management" aspect
j_peeba
21. Apr 2015 · 14:09 UTC
It's a cool little game and the core mechanic is really solid but I think some more variety, both in enemies and player powerups, would give this game much more longevity and bring some more interesting challenges into the mix. It's a nice game though, all you need now is some spice! :)
awestsecurity
21. Apr 2015 · 14:11 UTC
This is really awesome, one of those games that feels great. Congrats!
TeamCalcium
21. Apr 2015 · 14:11 UTC
The Game isnt much for the eye, but the controls and responsiveness of the Hammerswing just feel so good. I really enjoyed just swinging the Hammer.
Peach Pie Productions
21. Apr 2015 · 15:07 UTC
SMASHING entry! Funny physics. I was popping pills everywhere. I think movements control would have been better by mouse. Maybe? Good job! - LL
ajopart
21. Apr 2015 · 15:26 UTC
Nice entry. Proper graphic and it's a hit. The smashing feels good ! The moves of the character is perfect. We feel the weight of the hammer. BTW, I saw your comment on my game. Thanks for your feedback. I fixed the little bug. You can retry if you wish ;-)
nassi
21. Apr 2015 · 15:27 UTC
I'll check back when you have a version that works without a plugin. Windows build would be acceptable too :P. Too bad you didn't have a controller to play my game with.
🎤 The4thCircle
21. Apr 2015 · 16:17 UTC
Ask and ye shall receive...
nassi
21. Apr 2015 · 16:30 UTC
Thanks for the windows build, would've knocked myself out but seems like you can't hit yourself in this game ":D".

I am saddened that there's such a thing as a hammer too big, I had to keep switching for smaller hammers so that I could actually move too. And I guess what they say is true; when all you have is a hammer (or a few) everyONE will start to look like nails.
daltostronic
21. Apr 2015 · 19:22 UTC
Nice feel of physics :)
Alexbrainbox
22. Apr 2015 · 13:46 UTC
+ I like the weight of the hammer and the cartoony effect of the player and enemy characters.

- It would have been nice if the camera could be moved around, maybe with the mouse?

+ The progression of difficulty and the way the hammers grew was really smooth and fun :)

Wonderful submission!
CorgiCommander
22. Apr 2015 · 23:50 UTC
Lot of fun
bentglasstube
23. Apr 2015 · 00:13 UTC
A unique concept but it seemed hard to use the hammer after a couple upgrades so that I was always just throwing it out for a new one. From the other comments it seems like getting a giant hammer was much of the entertainment of the game.
🎤 The4thCircle
23. Apr 2015 · 03:04 UTC
Okay it's been a few days so I'm going to drop a bombshell: there are a couple of cheat codes in the game if you want to test the extent of the engine. Hitting l will ensure your hammer levels up on the next swing. Hitting p will give you a free coin. Baddies get tougher and faster every 5 coins.

Have fun.
🎤 The4thCircle
23. Apr 2015 · 03:05 UTC
That's L and P, sorry. Should have made them upper case.
jtpup0
23. Apr 2015 · 15:06 UTC
That was awesome, would definitely play a more polished version of this if further developed
KloudRazor
26. Apr 2015 · 14:34 UTC
It's simple and I love it!