Chaos Tomb by Dietrich Epp
1. Descend into the Chaos Tomb.
2. Get the ultimate weapon (there are several weapons).
3. Exit the tomb back the way you came.
Chaos Tomb is an action platformer in the Metroidvania style. You are exploring the Chaos Tomb, and must fight monsters with the uncoventional weapons you find there. It is rumored that the ultimate weapon lies buried in the Chaos Tomb. Will you be the one to find it?
You can rebind keys from the JavaScript console. For example:
rebind('wprev', 'COLON');
rebind('wnext', 'Q');
rebind('fire', 'J');
This game was a solo effort. All content was created during the Jam's 72 hours. Uses Phaser 2.3.0 for the game framework.
2. Get the ultimate weapon (there are several weapons).
3. Exit the tomb back the way you came.
Chaos Tomb is an action platformer in the Metroidvania style. You are exploring the Chaos Tomb, and must fight monsters with the uncoventional weapons you find there. It is rumored that the ultimate weapon lies buried in the Chaos Tomb. Will you be the one to find it?
You can rebind keys from the JavaScript console. For example:
rebind('wprev', 'COLON');
rebind('wnext', 'Q');
rebind('fire', 'J');
This game was a solo effort. All content was created during the Jam's 72 hours. Uses Phaser 2.3.0 for the game framework.
| Web | https://www.moria.us/ludumdare/ld32/ |
| GitHub (Source) | https://github.com/depp/chaostomb |
| Analytics | https://www.moria.us/ludumdare/ld32/analytics/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=7606 |
Ratings
| Coolness | 62% | 3 |
| Overall(Jam) | 3.62 | 195 |
| Audio(Jam) | 3.38 | 232 |
| Fun(Jam) | 3.40 | 261 |
| Graphics(Jam) | 3.62 | 351 |
| Humor(Jam) | 2.87 | 511 |
| Innovation(Jam) | 3.00 | 573 |
| Mood(Jam) | 3.31 | 343 |
| Theme(Jam) | 3.64 | 326 |
The only thing I would fix is the menu screen. It would be nice if it worked with a mouse because I thought it was broken at first.
I got brick breaker in the first two runs and got frustrated. Thanks I read the notes and played again.
Other than that, though, good job!
nice entry, feels like metroid, challenging.
-> i think ennemies could me more interresting: bullet thing is often punishing while they focus you dirctly, try some patterns (circle, cross etc) or make them focus you with bullets including the same physics than potatoes (curvy).
Nevertheless, i really enjoyed this entry, and it's nicely tied to the theme. Music is great too!
Having said that, the weapons you get are fairly imaginative, and additionally each of them seems to have a strength and a weakness type of thing. It would've ruined this if the weapons were just "shoot forward in 4 different ways". Something like going around zapping things with the transmat is just crazy. I actually like that even if the other commenters might've wanted something traditional, I find it gives the game this roguelike unpredictability vibe. Like a feeling of genuine exploration where the world and all its items aren't just obviously handcrafted for the player character.
The production's slightly programmer arty, spiced with ugly sfxr beeps and all, but there's relatively a lot to see and do, with no need to sugarcoat lack of content with flashy graphics.
Overall, I can see it's a good effort. It's a soft 4/5 entry with room for rethinking some details, and I hope you take it further.
Through out the play through the audio (which was nice when it was working) got glitchier and glitchier until it stopped working altogether.
Criticisms aside, the platformer physics and controls were very well designed and the graphical style all meshed well. A terrific game.
Audio is superb, graphics are great, the game is funny and it runs really well. Great job!
https://github.com/photonstorm/phaser/blob/v2.3.0/src/core/Camera.js#L160
+ Overall (jokes)
+ music and sound fx
- controlling direction of the ball
- double jump is to fast for me
Very well made!!