F.U.M.S (Fucked Up Missile System) by ElectroYak
--F.U.M.S--
Avoid the missiles, but the only way to destroy them is to stand still
NOT MOVING will cause the missiles to explode
--Controls--
WASD - To move
Avoid the missiles, but the only way to destroy them is to stand still
NOT MOVING will cause the missiles to explode
--Controls--
WASD - To move
Ratings
| Coolness | 54% | 3 |
| Overall(Jam) | 3.21 | 524 |
| Audio(Jam) | 2.26 | 615 |
| Fun(Jam) | 3.73 | 107 |
| Graphics(Jam) | 2.64 | 807 |
| Humor(Jam) | 2.79 | 549 |
| Innovation(Jam) | 3.45 | 285 |
| Mood(Jam) | 2.66 | 790 |
| Theme(Jam) | 3.27 | 582 |
The moving animation would play even when pressing the arrow keys and while in the countdown. Also when the sprites were in specific positions some pixels from adjecent things in the spritesheet(?) got displayed in the sides. Having some transparent borders between your sprites in the spritesheet will fix that if that's what it's about.
Neat little entry. Standing still is probably the most unconventional weapon :P.