Samarkhanda, the Dancing Sword by Mak
In the land of swords, every little kid wish to become a great warrior, to slaughter thousands of foes to bring honor to its name.
But Samarkhanda is different. It is disgusted by violence and doesn't like to kill people. It wants to be no warrior... It wants to be a dancer!
Armed only with its dreams and its special "Spinning Step", the dance move it itself invented, it marched to the biggest of discos, where the greatest of dancers compete to see who is the most stylish.
But there's a problem... the other dancers are soft creatures of flesh and blood, if it pierces them with its powerfull edge, they'll sure will die, so it will have to dodge them while trying to be best.
Will Samarkhanda be able to realize its dream? Or is it the destiny of all swords to become mass murderers?
How to play:
-While you spin, your style will increase.
-Pick the red 'S's you'll find across the scenario in order to get extra style.
-If you hit a dancer with your edge, you will kill them.
Controls:
-Move: A, S, W, D
-Spin: Left and Right arrows
-Restart : R
-Exit : Escape
Download the music: https://www.dropbox.com/s/lcs6cok2y0jspp0/Dancing%20away%20%28Samarkhanda%29-%20Rebor.mp3?dl=0
Credits:
-The music: Made by Jesus Martinez Rebordinos (@jesusrebor on twitter, jesusrebor@gmail.com)
-Sound effect of cutting people: Made by me with Bfxr
-The rest: Made by me, Cristobal Herrero Iglesias (@MakG2nd on twitter, tomomajico@gmail.com)
But Samarkhanda is different. It is disgusted by violence and doesn't like to kill people. It wants to be no warrior... It wants to be a dancer!
Armed only with its dreams and its special "Spinning Step", the dance move it itself invented, it marched to the biggest of discos, where the greatest of dancers compete to see who is the most stylish.
But there's a problem... the other dancers are soft creatures of flesh and blood, if it pierces them with its powerfull edge, they'll sure will die, so it will have to dodge them while trying to be best.
Will Samarkhanda be able to realize its dream? Or is it the destiny of all swords to become mass murderers?
How to play:
-While you spin, your style will increase.
-Pick the red 'S's you'll find across the scenario in order to get extra style.
-If you hit a dancer with your edge, you will kill them.
Controls:
-Move: A, S, W, D
-Spin: Left and Right arrows
-Restart : R
-Exit : Escape
Download the music: https://www.dropbox.com/s/lcs6cok2y0jspp0/Dancing%20away%20%28Samarkhanda%29-%20Rebor.mp3?dl=0
Credits:
-The music: Made by Jesus Martinez Rebordinos (@jesusrebor on twitter, jesusrebor@gmail.com)
-Sound effect of cutting people: Made by me with Bfxr
-The rest: Made by me, Cristobal Herrero Iglesias (@MakG2nd on twitter, tomomajico@gmail.com)
Ratings
| Coolness | 47% | 1383 |
| Overall(Jam) | 3.04 | 675 |
| Audio(Jam) | 3.19 | 324 |
| Fun(Jam) | 3.04 | 528 |
| Graphics(Jam) | 2.15 | 925 |
| Humor(Jam) | 3.20 | 350 |
| Innovation(Jam) | 3.19 | 451 |
| Mood(Jam) | 3.00 | 549 |
| Theme(Jam) | 3.19 | 636 |
Interesting idea and the music was cool too. The rounds were somewhat too long and it didn't feel like there was much point to it at the moment. Maybe it would've been better if it had progressively harder levels, for instance on level 1 you would need to get some amount of points without killing over a certain amount of other dancers and the limits would get stricter which each passing level. Maybe the other dancers could also move more slowly at first and there could be less of them.
Cool game!
Wow.
Wow !
My favorite so far. Quite easy but... i don't know, the mix of the great music, switching color tiles and the sword movements... that was crazy fun.
Also, maybe i'm a little psycho, but i like to think the sword is actually a chainsaw :-)
the music is awesome and makes you stay alert. congrats :D
- I'd anticipated more games that flipped the theme on it's head like this (not just 'do something unexpected' with the theme... that would be about half of them, luckily), but out of all ratings I gave so far, you've been only about the second one to make the 'weapon' property into something antagonistic to the player :-)
- Had some sad music (of my own) playing in the background, and originally thought it was part of the game... was just a bit disappointed when I figured out that only the club-beat was supposed to be in. It created this great dissonant, melancholy/tense mood that fit well with the way you've interpreted the theme.