Zombies 'N' Marshmallows by ShadowBrain

[raw]
made by ShadowBrain for LD32 (JAM)
Fight the zombies with marshmallows, the most white and squishy weapon there is!
The goal is to shut off all the zombie-making machines, then defeat the final boss.

I had a lot of fun making this.
I hope you'll have as much fun playing as I did making! :D
Software used: Unity 5, Maya LT 2015.
No textures were used, everything this either baked in unity or vertex colored in Maya LT.

Controls: Run around with WASD or rebind the keys in the Unity window that pops up when you open the game.
Mouse 1/2 are used for throwing and hitting things.

Controller recommended though, as that gives you extra camera control and just generally plays better with the A/B buttons.

(Note: I do support Android, but you need quite a beefy phone to run this game properly. I was getting ~40fps on my 2013 Nexus 5 for instance.)

Ratings

Coolness 100% 1
Overall(Jam) 3.65 170
Audio(Jam) 3.05 384
Fun(Jam) 3.42 248
Graphics(Jam) 3.97 189
Humor(Jam) 3.51 195
Innovation(Jam) 3.04 554
Mood(Jam) 3.46 237
Theme(Jam) 3.81 187

Feedback

dix
20. Apr 2015 · 22:39 UTC
Eheh cute game :D Quite hard to get the second pack of marshmellows tho D:
diiq
20. Apr 2015 · 22:45 UTC
Oh geez this is surprisingly tense for a game about marshmallows!
I love how their heads inflate! Makes me think of https://www.youtube.com/watch?v=RreqhPy_-fs

Love it!
Sable
20. Apr 2015 · 23:23 UTC
The webgl version sucks it crashed on me. The desktop version is better. Overall the game was fun but the made the game just annoying to play.
xbcw
20. Apr 2015 · 23:39 UTC
Loved it. It has a nice tense mood. BTW, I needed to install libxrandr2:i386 on Debian to get it to work.
iapc
21. Apr 2015 · 00:54 UTC
Difficult, but it didn't feel that fun to play. The camera is an absolute nightmare.
Destruktorrr
21. Apr 2015 · 01:01 UTC
I liked the mechanics. However, I would've enjoyed a bit more user-experience from the coin pickup (even just a sound playing). Also, having the ability to carry multiple coins would have been a bit nice, but otherwise great job!

Very inventive!
popcorn897
21. Apr 2015 · 02:19 UTC
Great mood and adorable art.

It all tied together nicely and the vending machines were a funny touch as well.

I do wish however, that I could make tighter turns so I could juke some zombies.
vvolis
21. Apr 2015 · 09:49 UTC
Absolutely love the art style, I would just love to play a full fledged game like this. Gets quite intentse, but I think my boss is looking at me clicking too much, so I have to give it a rest for now, although want to see the boss :D
The only problem I had is the camera control, as it sometimes stays behind the object I want to interact with, so I can see nothing. Awesome job!
OrangeeZ
21. Apr 2015 · 10:18 UTC
Nice concept! I did have problems with camera, though.

Also, the game lacks the ability to toast marshmallow on fire, which, sir, I found quite disturbing :D
Madball
21. Apr 2015 · 10:44 UTC
That was surprisingly fun! I completed the game, though a lot of things were unclear to me.

The boss needs a health bar. I kept throwing everything and him and hitting him with roasted marshmallows (which don't deal damage, unlike usual ones), and didn't know if it works or not.

There are a few bugs in the game. If you throw a marshmallow inside a zombie machine, and throw another one as the previous one is about to fall out, you can bump it back and it will count as 2 marshmallows.
Also, coins seem to have a vertical rotation axis, but for some ones the axis is tilted.
Picking up marshmallows with a stick is too relying on physics, it's hard to do it fast and reliable.

I killed the most zombies with the campfire, imbalanced a bit? Also, I wish roasted marshmallows had any use, like slowly restoring your health by eating.

In general, I enjoyed the game and its surrealism, though it took me a several tries to understand the mechanics.
🎤 ShadowBrain
21. Apr 2015 · 11:14 UTC
Cool! Thanks for the feedback Madball. If I pursue this game any further I will definitely make things more clear and get a healthbar in for the boss.

OrangeeZ, you can actually roast them on the fire! It just takes some effort, you have to get one on a stick, then hold it in the fire using the stick.

Thanks for playing, everyone! :)
eddynardo
21. Apr 2015 · 12:07 UTC
Hard game.Really liked the art work!
eddynardo
21. Apr 2015 · 12:29 UTC
beautifull game, it was on my "to play list" from the minute you posted a gif with a bear holding a giand dildo :P
Cheshyr
21. Apr 2015 · 13:27 UTC
nice graphics and smooth animation. audio was subtle and pleasant. amusing idea; great submission.
rogberth
21. Apr 2015 · 13:30 UTC
Really cute game. It's also difficult. I missed a way to control the camera though
Sluce
21. Apr 2015 · 13:34 UTC
Awesome game! However, toward the middle of the game when there was a lot of zombies spawning I ended up getting a stack overflow error.
Flygamer101
21. Apr 2015 · 14:15 UTC
Great game! The wolfie and all the rigs look so cute.
kyyrma
21. Apr 2015 · 17:33 UTC
WebGL worked fine for me (Windows 7). This was really cute! With Unity being so prevalent now, I'm struggling to understand how impressive a game like this is for 72 hours. It looks amazing to me, but I wonder how hard that is to make in Unity? Either way, I loved it. High marks all the way.

Also seconding that this game needs the ability to roast marshmallows. You have the fire, you have the marshmallows. Come on!
Drauthius
21. Apr 2015 · 19:15 UTC
Nice entry. I really like the graphics and idea. :) The game crashes after a while on Linux though, so I didn't get to complete it :(
duck
21. Apr 2015 · 21:54 UTC
I was enjoying this, but it started getting unplayably slow a little way in (like seconds per frame rather than frames per second). Could be that the laptop I'm playing it on is a bit slow but it didn't seem like it - was running perfectly smoothly then stopping for a few seconds, starting again, rather than just having a consistently low framerate. I don't know!

But I do like the characters, and was enjoying it while I could.
🎤 ShadowBrain
21. Apr 2015 · 22:20 UTC
Hmm... I might need to put a cap on the amount of zombies the machines can spawn, it's currently not limited so taking too long results in tons of zombies active...
dos
21. Apr 2015 · 23:44 UTC
Funny idea, cute execution!
Kaijuu
22. Apr 2015 · 05:15 UTC
Awesome game!
Bardikus
22. Apr 2015 · 13:55 UTC
Cool game! loved the fluffy wolf
Mantlair
22. Apr 2015 · 14:38 UTC
This is awesome. I will do some research on your source probably. I wanna learn 3d workflow of unity!
runvs
22. Apr 2015 · 15:42 UTC
Very nice entry! Especially the boss fight is great!
Midnight Creators
22. Apr 2015 · 15:42 UTC
Good mood to play at night haha Cute art too :D The gameplay is a bit difficult.
Jasonsumm
23. Apr 2015 · 11:00 UTC
Been following this one for a while, looks great :)
SuperUserNameMan
23. Apr 2015 · 11:17 UTC
Great work !
The only bad thing I have to say is that the PC version randomly froze for a second several times just after I closed the first zombie machine. So I gave up before finishing it
JALgames
23. Apr 2015 · 12:50 UTC
Very cute graphics and the sounds are really immersing. I have to admit that the keyboard controls we're really hard to use and I personally do not own a controller, but the game was fun nonetheless.
kabutakogames
26. Apr 2015 · 15:35 UTC
Great art and mood! I wish it was a little easier though, as I found it tough to get going
Xanjos
27. Apr 2015 · 13:13 UTC
As some people have already mentioned, it's probably a bit too easy by simply luring the zombies to the campfire but I like the use of the marshmallows as a weapon (it's like you're giving the zombies diabetes :O) plus being able to combine the stick and marshmallow and then roast it on a fire is a nice bonus.
agmcleod
09. May 2015 · 01:44 UTC
Fun to play. I feel like this is training for me when im camping during a zombie apocolypse. I wish the text at the start was more of a UI projection rather than in scene. Was hard to read.
RyanNielson
11. May 2015 · 23:41 UTC
Nice art, and sound. The idea is pretty decent as well. I wish it was just explained a bit more if there was something I was supposed to do other than make zombies explode with marshmallows.
RobotHoboDanceParty
12. May 2015 · 00:21 UTC
Really cool game, graphics look very nice and consistent. It got very hard however after running out of the first bag of marshmallows. Great work! I really enjoyed it.
Gunzil
12. May 2015 · 00:51 UTC
Had more fun going through the effort of roasting a marshmallow and feeding it to a zombie than what you're supposed to do, which was buy marshmallow bags and throw them into the spawner holes.

Lack of camera control was frusstrating, I switched to a controller which made it a better in that I had any control, but then the rotation speed was pretty slow. Binding camera left/right to A/D would have been helpful.

I liked how you kill the boss by throwing marshmallows in his mouth, it gives a progression from throwing them into stationary objects (spawners) to a moving one (the boss).

Graphics and music were charming, overall a fun entry.