Calling Mr. Blacksmith by Junber
Go down a dungeon filled with deadly monsters. Call your blacksmith to come down and craft a weapon out of the stuff you find on your way.
PRESS H FOR INGAME HELP.
Q: I always get insta-killed by a J at depth 2 even though I have full HP. What have I done wrong?
A: You just forgot to craft a weapon. Fighting anything else than a N without one is not advised.
Q: How does this fit the theme?
A: You craft unconventional weapons out of stuff you find in a dungeon.
Post-LD notes: http://ludumdare.com/compo/2015/04/29/post-ld-version-for-calling-mr-blacksmith/
PRESS H FOR INGAME HELP.
Q: I always get insta-killed by a J at depth 2 even though I have full HP. What have I done wrong?
A: You just forgot to craft a weapon. Fighting anything else than a N without one is not advised.
Q: How does this fit the theme?
A: You craft unconventional weapons out of stuff you find in a dungeon.
Post-LD notes: http://ludumdare.com/compo/2015/04/29/post-ld-version-for-calling-mr-blacksmith/
Ratings
| Coolness | 100% | 1 |
| Overall | 3.26 | 469 |
| Fun | 3.22 | 411 |
| Humor | 2.44 | 699 |
| Innovation | 3.00 | 618 |
| Mood | 2.59 | 821 |
| Theme | 2.84 | 891 |
I wouldn't call the weapons very unconventional though, weird maybe?
The heavy reliance of RNG is the source of undoing here.
15hp left, spawned in the middle of monsters, closest health item not even in sight!
Though luck, try again? Not after the Nth time I won't.
I had some weird issues with keyboard lag, but I was able to fight a few of the monsters. Cool mechanic idea with the crafting.
Whip
Bacon
Shortsword blade
Bacon
Golden handle
Spikes"
Pretty fun! (Note I'm judging the original version; I'll try the post-compo version later...so if you've addressed some of these issues already, I apologize!) There were a couple of things that I feel should be spelled out, in the help or something...like, the fact that the map is a torus, and that you can use the 5 key to 'pass' your turn. The gameplay is simple, but nice, although I feel there should be some way to recover your HP eventually (I found one item, a first-aid kit I guess?, but it didn't help that much). The combat system is a little hard to figure out, because it's not clear what's happening; Nethack, for example, has a "combat messages" system showing you just how badly you're doing against the monsters. Even showing the HP on the screen would help! Also, I think it would be cool if you had to put more thought into the weapons, rather than just piling everything on. (And it would be awesome if the game could come up with a name for your weapon automatically.) Still, though, it was fun to play!
I didnt implement combat messages because the combat is fully deterministic. I decided not to show the HP on the main screen because it just didnt looked good at all but it's shown in the inventory menu (stats menu in post-LD) if yu havnt noticed that.
The weapon thing you mentioned is exactly what i think but I didnt have time during LD and didnt want to change too much for the Post-LD version (I also cant come up with a good way of generating weapon names without ignoring stuff which the player might find important especially as the list of parts gets longer)