Ghost Socker by RafaCP

[raw]
made by RafaCP for LD32 (JAM)
Our first Ludum Dare game.

Something around 6-7 hours of development in a very busy weekend.

The game is as good as we could deliver in our tigh schedule.

Choose the right colored sock to throw.

Be quick or the ghosts will wake you!

Special thanks to http://incompetech.com/music/royalty-free/

Ratings

Coolness 50% 3
Overall(Jam) 2.37 1043
Fun(Jam) 2.07 1030
Graphics(Jam) 2.37 881
Humor(Jam) 2.46 713
Innovation(Jam) 2.41 865
Mood(Jam) 2.29 939
Theme(Jam) 3.04 735

Feedback

eddynardo
23. Apr 2015 · 09:38 UTC
Not bad for 6-7 hours of development.If you had some animations it would ve been better but good job ;)
benmcnelly
23. Apr 2015 · 23:56 UTC
Cute idea, not bad for such a short time!
TeslaCoil
24. Apr 2015 · 00:01 UTC
I thought the game was sort of "bad-difficult". The controls requiring two clicks per sock made it so that you only barely have enough time to hit one ghost, but then lots appear in different colours and there's not much you can do. It's frustrating because if the colours had've been bound to, say, number keys, it would have been fine. That's what I call bad difficulty; when it's the controls getting in the way more than anything else.

I'm sure with more time, you could have made a much better game. The concept is neat and there's some cool stuff going on, but it needed some more hours. :P
StrayByte
24. Apr 2015 · 00:37 UTC
Cute and fun idea :D
Logicon
25. Apr 2015 · 00:24 UTC
I wish I could swap socks with the keyboard somehow. I was difficult to click the socks and ghosts fast enough.
Dohxis
27. Apr 2015 · 18:17 UTC
6-7 hours? really?