I Must Return by Jacic
Fight aliens while trying to restore power to Negative Zones so that you can teleport back to your ship! Weapons include: bricks, bubbles, ice cream, and dirty socks!
INFORMATION:
Most things are explained in the help menu, but here's more info:
Socks do damage over time.
Icecream puddles slow enemies.
Fully-energized can still be destroyed, but they will damage enemies.
Most weapons have a max ammo count of more than one.
Having more ammo for weapons makes a huge difference.
There are 4 objectives you can get for a particular level: Charge all Zones, Defeat all enemies, survive for three minutes, and survive for five minutes.
Well, I finished. I had to cut a lot and even still it was close, but now it's done. I had fun though so that's what matters. :)
INFORMATION:
Most things are explained in the help menu, but here's more info:
Socks do damage over time.
Icecream puddles slow enemies.
Fully-energized can still be destroyed, but they will damage enemies.
Most weapons have a max ammo count of more than one.
Having more ammo for weapons makes a huge difference.
There are 4 objectives you can get for a particular level: Charge all Zones, Defeat all enemies, survive for three minutes, and survive for five minutes.
Well, I finished. I had to cut a lot and even still it was close, but now it's done. I had fun though so that's what matters. :)
| Web (Flash) | http://jacic.itch.io/i-must-return |
| Source | https://dl.dropboxusercontent.com/u/27464471/LD32/LD32-src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=5267 |
Feedback
DesignerNap
21. Apr 2015 · 15:27 UTC
No audio and it took me a few goes to figure it out but it is a fun game :) I like throwing the Bricks the most.
CiderPunk
03. May 2015 · 22:36 UTC
I don't get how you control the throw distance, sometimes it barely goes anywhere and others it goes of the screen
chromebookbob
03. May 2015 · 22:37 UTC
Quite confusing, overall quite nice. Well done!
eemmbbeerr
04. May 2015 · 14:14 UTC
It's impossible to aim. The forks and bricks just fly away to a completely different direction. Otherwise, great concept.
Xanjos
04. May 2015 · 18:30 UTC
I love the work you've done to make each weapon work differently but at the moment, the game seems to be too unbalanced. The spawn time for weapons is a bit long and there doesn't seem to be enough throwing power for the weapons meaning that it's too easy for the enemies to destroy the portal (the best solution so far is to lure them away).