RUN -> JUMP ^ DELIVER by shadow64
RUN -> JUMP ^ DELIVER is my 3rd Ludum Dare title. My last attempt, Natquik, was way too much to try to tackled during LD31, so this time my goal was to keep it extremely simple. I pretty much only had about 18 hours to get this done and I'm fairly happy with the result. It's certainly not perfect, but the basics of what I wanted are there.
You are a delivery boy (you will be able to play as other things post-compo), and your job is to get food to people as quickly as possible - by throwing it at them. You have a limited time to solve their cravings.
Each customer needs 3 burritos. The game is best played on controller, but can also be played on keyboard.
Controls
ASD or Arrows
Space to Jump
P or Q to Fire Burritos
See how much money you can earn! You get bonus time for every successful delivery, so make the faster you go, the better you do!
Post-Compo Goals: variety of food weapons, actual levels, different cravings for each customer, limited food supply/having to restock if you run out.
Thank you for playing and if you vote, please comment as well so that I can check out your game too!
You are a delivery boy (you will be able to play as other things post-compo), and your job is to get food to people as quickly as possible - by throwing it at them. You have a limited time to solve their cravings.
Each customer needs 3 burritos. The game is best played on controller, but can also be played on keyboard.
Controls
ASD or Arrows
Space to Jump
P or Q to Fire Burritos
See how much money you can earn! You get bonus time for every successful delivery, so make the faster you go, the better you do!
Post-Compo Goals: variety of food weapons, actual levels, different cravings for each customer, limited food supply/having to restock if you run out.
Thank you for playing and if you vote, please comment as well so that I can check out your game too!
| Web | http://play.silhouettegames.com/RJD/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=35058 |
Ratings
| Coolness | 45% | 1497 |
| Overall(Jam) | 3.00 | 697 |
| Audio(Jam) | 3.00 | 404 |
| Fun(Jam) | 2.93 | 602 |
| Graphics(Jam) | 2.96 | 667 |
| Humor(Jam) | 2.92 | 488 |
| Innovation(Jam) | 2.33 | 904 |
| Mood(Jam) | 3.05 | 520 |
| Theme(Jam) | 3.15 | 661 |
It's definitely an unusual game, I'll give you that.
Juin - Sorry about the FireFox issue. I'll see what I can do, but that export is specific to GameMakerStudio, so there may not be a great way to handle that.
RoryD - Eventually my hope is to have the game work differently where you will have to make choices about where you go and what to deliver. This was just trying to get out the minimum prototype since I only had about 18 hours total in the 3 days to work. :)
Beanalby - Thanks! I think eventually I'm going to have the food stick around longer and gradually fade out, so that if someone stiffs you for a tip you can coat their area/face with burritos. Right now it just made more sense to have them delete after a bit.
Roving-Stone - Thanks on the compliments! And I'll definitely be working on adding depth in the coming days/weeks. :)
KhaoTom - IT'S ONLY GONNA GET FINER..er..est. Thanks, dude!
Only gripe is that the level was difficult to negotiate. I wish the platforms on either side were level so I could fire burritos long range. As it is now, I basically ran up to them and handed the burritos to them because there was so little space on the platform to see it flying.
Quite challenging, but that was not very innovative, you just shoot burritos :)
But cool, 23 delievers made
@Tummyache, thanks for the feedback! The level that is in there is not meant to be super challenging or even that interesting. I was really only able to get the prototype idea done. BUT! I will try to make sure there are more moments when we get to see food fly! Thanks!
@PixelStuff - Thanks! Can't wait to add other foods!
@Teirce - Thank you for the compliments. Once I separate the gameplay out a bit more, I'll try to have something to introduce the concepts gently! Great note!
@gogo199432 - Thanks. I'll try to liven it up. ;p
@denycetm - Absolutely will add variety. Thanks for the theme points!
@volkoivan - Sorry you feel that way, but hopefully the later updates will make you think otherwise. Glad you liked it overall though!
@Manu & Wan - Maybe this weekend I'll start keeping track! If you play, post your scores!
Thanks again to everyone who played and gave feedback. It's all going to be very helpful!
Pretty good for 18 hours!
I also did more work on the post-compo version of the game! I now have a basic customizer so that you can change what the character looks like. Eventually I'd like to add a shop to the game where you can spend money on different looks and then swap body parts around.
Still working on getting more and more interesting content into the full version, but thank you all for playing what I was able to get done in the small window I had. The feedback is great!
Aw, a cute one! Reminded me of those high score racking DOS-era games. Cool music, charming & simple graphics, fluid gameplay. Not much depth, but considering you've made this in 18 hours, it's pretty good.
Keep it up! Looking forward to the new content.