RandomSpell by animanegra
This is a platformer Java game. You can control the wizard with the arrow keys, space and left shift.
Magic, spells and jumps in a very addictive platform game. Do your best to take all the cards and get into the Hall of Fame.
It is suitable for windows, linux and Mac.
WINDOWS USERS:
You should decompress the tar.gz file by using winzip or similar decompress utility.
The double click on RandomSpell.bat (the icon with the gears) in order to execute the game.
MAC USERS:
Decompress the file by using "Extract here" option.
You can double clicking on the JAR file and you will be able to play the game.
LINUX USERS:
Decompress the file by using "Extract here" option ot by using the terminal.
You should run it by using the RandonSpell.sh bash. Clicking directly on the JAR file will make the game do not run.
Bin and sources for all platform in the same tar.gz file.
Magic, spells and jumps in a very addictive platform game. Do your best to take all the cards and get into the Hall of Fame.
It is suitable for windows, linux and Mac.
WINDOWS USERS:
You should decompress the tar.gz file by using winzip or similar decompress utility.
The double click on RandomSpell.bat (the icon with the gears) in order to execute the game.
MAC USERS:
Decompress the file by using "Extract here" option.
You can double clicking on the JAR file and you will be able to play the game.
LINUX USERS:
Decompress the file by using "Extract here" option ot by using the terminal.
You should run it by using the RandonSpell.sh bash. Clicking directly on the JAR file will make the game do not run.
Bin and sources for all platform in the same tar.gz file.
Ratings
| Coolness | 76% | 2 |
| Overall(Jam) | 2.90 | 777 |
| Fun(Jam) | 2.88 | 631 |
| Graphics(Jam) | 2.88 | 719 |
| Humor(Jam) | 2.86 | 515 |
| Innovation(Jam) | 3.18 | 459 |
| Mood(Jam) | 2.59 | 829 |
| Theme(Jam) | 3.44 | 452 |
- this was a pretty fun little game (even though I was horrible at it)
- I liked the idea of getting a random spell when you hit the attack button
- the platform physics were not too bad
The Bad:
- the idea of having a random spell was good, but the fact that I could see the next spell made it so that if I didn't have the spell I wanted I could just shoot spells until I got something I wanted, maybe removing that would make it feel truly random, but I'm not totally sure how fun that would be either
- I liked the 5 ton spell, but HATED that it spawned close enough to me to kill me unless I immediately ran backwards. It made it impossible for me to use.
- the menu was really hard to navigate because it was picking up my key-down event on every update, instead of just catching the initial key-down event, so I had to very quickly click and release the arrow keys to actually get to the menu option I wanted, also, it was hard to tell which option was selected
The Ugly:
- the game started in probably it's lowest resolution so it was just a tiny box in the top left corner of my screen, about the size of a postage stamp. Thankfully you had a resolution option, but see "The Bad" for comments on that.
Good job! GO LD32!
The Good:
-Very cute graphics! I love the Game Boy lookin' style
-I definitely laughed the first time I got crushed by the weight
-If I'm not mistaken, in order to beat the second level (aka level 1) you have to like, jump on your own brooms?? very cool
-I love the game over text
The Bad:
-I think the 5-ton spell should spawn DIRECTLY over the player. ironically spawning a bit ahead of the player makes it harder to use because you're not sure exactly where it goes. if it spawned directly above the player could still move out of the way and would never wonder where it was gonna be.
-I couldn't beat the second level (level 1). I like that it's difficult but I think the difficulty curve is too steep. I was only on the second level and I was already having to use weird edge-cases of the main mechanics! Again, it's a good idea, but there should be some mid-difficulty levels before the hard one.
-The hit detection needs some work. The bad guys kill me at times when I don't think they should.
The Ugly:
Finally, THE CONTROL SCHEME. I know it's not fair to requrie your game to be like every other game, but space to jump is such an incredibly common thing that I could NOT get used to pressing shift instead, and I often shot spells instead of jumping. Of course a control scheme is a subjective thing, so it's up to you, but I would strongly suggest changing it. I would probably go with z and x. Which one is jumping doesn't really matter, but if a game has a spacebar for controls, people's natural instinct is to use it to jump.
Overall, though, I enjoyed playing your game and might play it more later! Good job :)
-The camera could be improved.
If you walk right, the player should be at the left of the screen, so you can look ahead of yourself.
- Jumping makes more sense on UP imho
Interface issues:
-why can't I move the window?
It being stuck to the corner of my screen was quite annoying.
- The Menu as bitdecaygames pointed out already
I liked the concept though, I could see this being a full game :)
I also liked the retro graphics.
Also, OS dependent issues, like sticky keys on windows (there are things that I do not think and are very important in gameplay. A friend told me that issue after the compo deadline ^^).
Camera did look far enough and collision box with ennemy was very unforgiving!
Would love to see this expanded and polished further.
Then I kept getting hit by the falling weight, wondering where it was coming from until I saw in comment that it was actually my own magic. I don't know if sound effects would have helped clue me in to the fact that it spawns at the exact moment that I press the key. Or perhaps if it spawned more on screen, with a little animation; I just thought it had always been there and was falling from above.
I didn't enjoyed the game experience at all.
The player's hitbox is way oversized, making walks on stairs weird and enemies killing you even if not on the same floor.
1 of 3 spells works on enemies but 2 of 3 can kill you (I've been pushed out of the floor by the broom so many times...).
But I enjoyed the graphics :)