{"author_link":"\/author\/jellyman305\/","author_name":"Jellyman305","author_uid":"52576","comments":[{"author_name":"daredevildave","author_uid":"5182","time":"Apr 21, 2015 @ 9:01pm","epoch":1429649760,"text":"Interesting, I fell off the table and couldn't get back up. :-("},{"author_name":"tripleVisionGames","author_uid":"12495","time":"Apr 23, 2015 @ 9:13am","epoch":1429780080,"text":"Really cool idea and not bad considering it's your first entry! Hope to see what you make next time"},{"author_name":"colludium","author_uid":"28437","time":"Apr 23, 2015 @ 11:11pm","epoch":1429830360,"text":"Yeah - good idea for your first go.  I bet you've learned loads and have already marked the diary for the next one."},{"author_name":"TeamQuadratic","author_uid":"18547","time":"Apr 24, 2015 @ 11:27pm","epoch":1429917720,"text":"Not much to the gameplay, but the graphics look excellent. With some work I see some definite potential here!"},{"author_name":"CriticalMammal","author_uid":"26681","time":"Apr 26, 2015 @ 10:21am","epoch":1430043360,"text":"Yeah, some odd things going on when I try to play it from the embedded window above. The mouse movement seemed to work, though I couldn't use WASD to move when it wasn't full-screened. When it was full-screened the camera movement would sometimes stop when the mouse cursor hit the edge of the screen.\r<br\/>\r<br\/>Nice first shot, building a proper 3d game under tight deadlines can be difficult. Try to work out the kinks with the mouse\/keyboard movement through browsers. After that work on polishing the speed and velocity of movement and whatnot (including mouse movement). Better yet, figure out how to implement a little menu with a mouse sensitivity slider.\r<br\/>\r<br\/>I'm sure you'll come to learn quite a lot about all that stuff in the near future. Bugs aside, it's really not that far off from being able to be called a &quot;finished&quot; game. You were nearly there! See you next time, and best of luck learning along the way! \r<br\/>\r<br\/>As a short term goal... you've got a solid start here, see it through and try to get a post jam (working) version up before judging ends. Upload that version under a separate link, keep the original around so people know what was for the jam and what's been worked on afterwards. Doesn't have to be extremely polished, just fix the bugs and get the basic mechanics working like you want."}],"images":["ld32\/52576-3eac38267be5c3f5ef6e6f5af9d34657.jpg"],"links":[{"url":"http:\/\/openbracket.github.io\/res\/testBuild\/index.html","text":"Web"}],"metadata":{"g_key":"12789","g_author":"52576","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"12819","g_title":"The Pen is Mightier...","g_status":"UCHK1","g_place":"99999","g_commentcount":"5","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/52576-shot0-1429565377.png-eq-900-500.jpg"],"text":"So this is my first time doing Ludum Dare and the game hasn\u2019t gone as well as I\u2019d have liked, I was tempted to give up but I figured I may as well submit what I managed to do. The game is incredibly unpolished and probably won\u2019t do very well at all but I think it was worthwhile as I learnt a lot and will be participating again next time.\r\n\r\nWhat\u2019s the game about? You have a pen and you have to fight hordes of giant sheets of paper... That\u2019s about all there is to it.\r\n\r\nAlso a lot of things seem to have gone pear shaped in the WebGL build. It works fine-ish on desktop but the mouse tracking and fullscreen don\u2019t seem to work in the web-version.\r\n\r\nControls:\r\nWASD - Move\r\nLeft-Click - Pen\r\nNOTE: The mouse tracking seems to work if you hold left-click(Probably because it locks it in, I tried to lock the mouse but it didn\u2019t work).\r\n\r\nThanks for taking a look.","title":"The Pen is Mightier..."}