Unconventional Guns by rectangular Tim

[raw]
made by rectangular Tim for LD32 (COMPO)
"Shoot" your way through 11 puzzling levels to defeat hordes of horribly generic monsters using only most unconventional guns.
Made with PuzzleScript.

Ratings

Coolness 100% 1
Overall 3.85 76
Fun 3.71 121
Humor 3.57 154
Innovation 4.16 26
Mood 3.13 381
Theme 4.29 24

Feedback

From Smiling
20. Apr 2015 · 04:29 UTC
Super interesting control mechanic! (Definitely unconventional for sure)
helekopeter
20. Apr 2015 · 13:40 UTC
cool mechanic.
mattfox12
20. Apr 2015 · 13:53 UTC
Great combination of genres. I like it a lot.
ProgramGamer
20. Apr 2015 · 14:05 UTC
Pretty fun, but I would have liked some music. Puzzles definitely made me think!
OadT
20. Apr 2015 · 14:06 UTC
Fantastic Concept! Really tough but fun
longshorts
20. Apr 2015 · 14:06 UTC
At first I was thinking "snake gun? wtf?" then I fired it and pissed myself laughing. Ridiculously awesome mechanic. Very well thought out game.
Johan Blade
20. Apr 2015 · 14:07 UTC
Great concept and intresting levels!
Junber
20. Apr 2015 · 14:18 UTC
I really liked this one. Very innovative and very fun. I was stuck on level 6 but copied the source code into the puzzelscript editor to play the other ones. Really good game.
NuSan
20. Apr 2015 · 14:21 UTC
Excellent idea. It"s beacoming realy though but this is a great puzzle. Keep up the good work!
Andrew Quartermain
20. Apr 2015 · 14:40 UTC
Really unusual weapons. It's challenging. Love it :)
eric777
20. Apr 2015 · 16:22 UTC
Very cool puzzle game, the level designs were challenging yet fair. My brain hurt after screen 9! Very creative and fun!
pixzleone
20. Apr 2015 · 18:49 UTC
Innovative and cool mechanics. Nice undo mechanic. Well Ludum Dared!
MrDave
20. Apr 2015 · 18:50 UTC
Oh nice game, you have done lots with a very simple game mechanic. Great level design.

I like the fact that you implemented rewinding time as I think it could have become a pain restarting the level every time.
thaaks
20. Apr 2015 · 18:51 UTC
Nice mechanic for quite some brain teasing. Sound would have been nice. Graphics are minimal but consistent. Polish it and consider a mobile version ;-)
kyyrma
20. Apr 2015 · 18:52 UTC
This was both unconventional and super fun. Good puzzles and nice minimalistic art. Most of all, made me want to read up on PuzzleScript.
Jacob Eriksson
20. Apr 2015 · 19:00 UTC
My absolute favorite entry so far, had a lot fun! = D
nicklink483
20. Apr 2015 · 19:07 UTC
This one is pretty awesome. It was challenging figuring out the right order even on the second level.

Great job!
ManicMiner
20. Apr 2015 · 19:13 UTC
Loved this so much - got totally stuck on screen 9 or 10 (can't remember) but up until then it was really really fun. A great mechanic, but I was sad to lose my snake gun!
Tijn
20. Apr 2015 · 19:20 UTC
Wow, well done! These puzzles are great and the weapon is hilarious :)
gruhn
21. Apr 2015 · 01:14 UTC
Well implemented mechanic. Simple, but a good game.
Ershany
21. Apr 2015 · 19:50 UTC
Loved the game :D
parzivalTheVirtual
21. Apr 2015 · 20:07 UTC
Really great puzzle game! Good job.
Integershift
21. Apr 2015 · 23:20 UTC
Interesting game, the mechanic is good, the puzzles are difficult, the weapon is unconventional and you meet the theme. One improvement is the audio. The sfx is good, but there is no music to liven up the mood. Great work overall!
BlakeB
22. Apr 2015 · 01:31 UTC
A bit beyond my capabilities in the puzzle genre, but well made and interesting conceptually.
monkfallsinsnow
22. Apr 2015 · 04:54 UTC
Very interesting, well composed and addictive puzzles. The lack of background music gave the player's movement sound far too dominant a role in the game's soundscape though. Good job.
flummox3d
22. Apr 2015 · 07:27 UTC
Awesome game :) I always get surprised what things are possible in PuzzleScript. Good job :)
Draknek
22. Apr 2015 · 11:10 UTC
I like the snake gun a lot, the water gun felt less interesting to me though.

Level design could have been stronger I think. The last snake gun level was particularly frustrating.
chikun Dev Team
22. Apr 2015 · 15:20 UTC
Kind've like a Chip's Challenge except with snakes, which is always a plus. Unless you hate snakes.
xplicitone
22. Apr 2015 · 17:05 UTC
Great game!! Love puzzles. I got to Level 9 and stopped but it was pretty good!
🎤 rectangular Tim
22. Apr 2015 · 18:58 UTC
I agree with Dranek. The ocean gun was just a way to extend the game's length, when I ran out of ideas for the snake gun. All of the ocean gun levels are terrible. I should have taught the player, that the recoil is strong enough to let you get past werewolves before using that mechanic in level 6. I should have playtested earlier to have enough time to fix things. But, hey, it's my first compo entry ever. Maybe next time I'll be able to make a better game. :)
rnlf
22. Apr 2015 · 20:00 UTC
Cool gameplay and the weapon is really unconventional. Nice mix between Sokoban and Snake! Made it to level 6, then had to give up after an hour or so. Good work!
stoarch
23. Apr 2015 · 01:33 UTC
Great game. And snake gun is hilarious. So hard and fun.
andreimarks
23. Apr 2015 · 01:37 UTC
Ahhhhh this game made me go way over my self-imposed jam game time rating limit and I only got to level 9. I'm going to be coming back to finish it later! Great job all around!
monika
24. Apr 2015 · 03:31 UTC
This is a fantastic puzzle game! The difficulty curve is just right, the pace of mechanics introductions, everything. The art is cute, the puzzles are interesting, the premise is amusing. Good job!
phaze112
24. Apr 2015 · 23:51 UTC
Quite the nice puzzle game. I especially enjoyed the 'snake gun' portion.
PushmePullyu
25. Apr 2015 · 19:30 UTC
Good use of the theme and the puzzles were well crafted!
spin-down
25. Apr 2015 · 22:21 UTC
I spent a good while playing this and enjoyed it immensely. I wouldn't even know where to begin to plan levels out for a game like this so you have admiration for that aspect alone!
ceosol
29. Apr 2015 · 05:04 UTC
Fantastic entry overall. You really had a handle on the theme. Though, I am wondering why you opted out on sound or graphics? It makes me think that you had outside assets, which is against the compo rules. Please clarify :)
MaesK
01. May 2015 · 23:38 UTC
Excellent puzzle game! I never thought a snake would be so hard to control, I liked a lot how much "recoil" it has. Every single new piece would improve complexity greatly, be it a box or a new type of enemy. Great one!
🎤 rectangular Tim
03. May 2015 · 02:09 UTC
@ceosol: Good question. PuzzleScript severely restricts sound and audio. The game has no music, the sound quality is terrible and the graphics are just 5x5 pixel sprites. I really don't need people to tell me how much room for improvement there is there. :)