Killer Robot Stickmen by cdrch
You are a living weapon! Collect the power coins to increase your remaining lifespan and avoid the red enemy robots. But, when you enter living weapon mode, all of your enemies will fear you!
Left/right to move, up or space to jump and double jump, down or ctrl to dash.
You can use any of the following keys in addition to the arrow keys:
WASD (qwerty) / ZQSD (azerty) / ,AOE (dvorak)
Edit: Game-breaking bugs removed post-jam. Please let me know if any of the versions do or don't work! Mac and Linux are not tested due to missing hardware.
Left/right to move, up or space to jump and double jump, down or ctrl to dash.
You can use any of the following keys in addition to the arrow keys:
WASD (qwerty) / ZQSD (azerty) / ,AOE (dvorak)
Edit: Game-breaking bugs removed post-jam. Please let me know if any of the versions do or don't work! Mac and Linux are not tested due to missing hardware.
Ratings
| Coolness | 47% | 1383 |
| Overall(Jam) | 2.30 | 1054 |
| Fun(Jam) | 2.26 | 989 |
| Graphics(Jam) | 2.00 | 939 |
| Humor(Jam) | 1.84 | 907 |
| Innovation(Jam) | 2.42 | 860 |
| Mood(Jam) | 1.96 | 992 |
| Theme(Jam) | 2.44 | 962 |
Also, the embedded player gave me some trouble to boot - that's a head's up.
@Mark T - Thanks! Did you play the WebGL version on this page (the embedded player) or by following the link? Yeah, the wall clinging and wall jumping were tuned for much more wide open levels originally. :) Letting go or tapping in the opposite direction should still let you drop though (unless you hit another wall...).
At one point I tried to climb as high as I could, but between the lag and the fact that double jumping doesn't work reliably, I wasn't able to reach the top. When I went back down, the floor was covered in robots, three layers deep.
There really isn't much reason to climb, seeing as the robots all fall to the bottom, and you need to kill them for points. I guess if the weapon mode ran out, I'd climb to get away from them, but I wouldn't need to go far.
Maybe you could put something at the top, to reward anyone who makes it?
The coins were a little plentiful, I found there wasn't really any challenge at all. Although there was definitely an innate satisfaction to killing all the enemies who kept piling up at the bottom of the level.
You probably should have a better visual to convey information like how much time the player has in living weapon mode. The text blends into the background and it'd distracting to stop and read a number in the middle of gameplay.
Pretty cool overall!
Stick man was cool, but a little more in the way of level design could have made a big difference - particularly with blocks and stuff. Of course these things aren't always possible during the time limits :D
The wall jumping was cool as well. Nice job! :)
This game can become real fun with some polish! It is like a mix of Lode Runner and Pacman.