You Are Tim by PapaCheech

[raw]
made by PapaCheech for LD32 (JAM)
You are Tim.
You have no idea where you are.
It appears you are outside of time and space.
Isn't it nice here?
There is no past, there is no future, there is only the present moment.
In this moment there exists an infinitude of moments.
Every past, every future, exists at once.
How will you ever get home?



Release Notes:

- The best way to experience the game is with a dedicated build. Please, download the game for windows or mac and experience it fully.

- For all those wondering, the UNCONVENTIONAL WEAPON that is in this game is time itself...time is your weapon against the mysterious place you find yourself, and time is the weapon you will use to get home.

Credits:

Dan Forstinger (twitter @papacheech)
Keith Millar (twitter @keithymillar)
Clarke La Prairie (@clarkelaprairie)

featuring music by
Justian Maher Krawiec (facebook page: https://www.facebook.com/pages/Eddie-Makr/644283479048692?fref=nf)
Bram Tebbutt (soundcloud: https://soundcloud.com/tfortrout)

Ratings

Coolness 57% 3
Overall(Jam) 3.41 346
Audio(Jam) 3.50 185
Fun(Jam) 3.44 238
Graphics(Jam) 3.41 457
Humor(Jam) 2.28 790
Innovation(Jam) 2.94 620
Mood(Jam) 3.43 257
Theme(Jam) 2.47 957

Feedback

Pixel Heart
21. Apr 2015 · 02:11 UTC
nice work! ^^
ChaosRound
21. Apr 2015 · 02:12 UTC
i like the game..
Cheshyr
21. Apr 2015 · 02:14 UTC
door puzzle lighting was really nice. rock collision detection was weird... sometimes had to make a running start at it? the ghost mechanic was excellent. nicely done.
Logicon
21. Apr 2015 · 02:15 UTC
Very Good! Enjoyed this one
trenchgames
21. Apr 2015 · 02:16 UTC
I like the time rewind mechanic. Good work!
S0lll0s
21. Apr 2015 · 02:17 UTC
Very nice mood and well presented by the music. Sadly no theme relation at all IMO. The twist and repetition in the end make this a nice unit, but the build-up and mix of the two rather common puzzle mechanics are well-done too.

Graphics could need a lot of polishing and lack a common theme, but the per-tile-lighting gives an interesting effect.
DomNomNom
21. Apr 2015 · 02:19 UTC
Interesting combination of Sokoban and a company of myself. Once I've started typing in here and the game lost focus it was impossible to re-gain focus to the game to continue playing. refeshing the page reset the entire game.
thejash
21. Apr 2015 · 02:35 UTC
Not sure what the unconventional weapon is, but then, I didn't finish it. Pretty reasonable, I'm just not the biggest fan of puzzle games. Love the music.
ManicMiner
21. Apr 2015 · 12:18 UTC
Lovely game - Really moody with that music, and I thought the visuals had a certain charm as well. I like the core mechanic and the first "complex" puzzle with the four portals and the time rewind was pretty clever.

Unfortunately after that I got fed up of fighting with the focus on the WebGL player - Sorry!
🎤 PapaCheech
21. Apr 2015 · 15:26 UTC
hey folks, I disabled the web player integration into the jam page - it just didnt work very well. Please download the dedicated build or try the dedicated webgl page on my site!
-dan
sorlok
21. Apr 2015 · 23:27 UTC
Really cool idea! I feel like the movement was really choppy, though (maybe to make it easier to code the rewinding functionality?). Would like to see more puzzles!
Alexbrainbox
22. Apr 2015 · 14:14 UTC
It took a surprisingly long time to find a sokoban game on here this year, let alone a sokoban-time hybrid!

The mechanics seem to be fun. I was playing on a projector, so the screen was even darker than it was supposed to be, but the game was still playable!

Overall, quite fun, and the time mechanics seem to work nicely.
ajayajayaj
22. Apr 2015 · 23:57 UTC
I like the concept. I could not get past the repetition part though... The music is kind of choppy on the web player but I am guessing that is just the web player. If you ignore the choppiness the music is great.
UannaFF
23. Apr 2015 · 01:59 UTC
I loved the theme of your game and I enjoyd playing it, you did a really nice job!
Bashabookoos
23. Apr 2015 · 17:59 UTC
Love the character sprite and sound/music worked extremely well for the game. The puzzles taught me everything well in the beginning, but it felt stale and repetitive towards the end.
keddelzz
23. Apr 2015 · 21:20 UTC
Cool game!
Paulozz
23. Apr 2015 · 22:29 UTC
Great job, remind me of boulder dash (kind of). And the music is lovely!
orangemoose
07. May 2015 · 03:35 UTC
Nice little puzzle game, although I don't think it really went with the theme at all. You said the unconventional weapon was time, but the time mechanic wasn't introduced until later levels, and it didn't really feel like a weapon. That being said, I think everything else was well done, and I especially liked the mood and questions the game presented.