{"author_link":"\/author\/order_of_the_new_man\/","author_name":"order_of_the_new_man","author_uid":"51762","comments":[{"author_name":"rectangular Tim","author_uid":"39396","time":"Apr 21, 2015 @ 6:35pm","epoch":1429641000,"text":"I only get a black screen, when I try to play this. :("},{"author_name":"PaperBlurt","author_uid":"26530","time":"Apr 22, 2015 @ 7:20am","epoch":1429686900,"text":"The concept is really nice."},{"author_name":"peecestudios","author_uid":"52769","time":"Apr 23, 2015 @ 8:03pm","epoch":1429819080,"text":"doesn't work for me.."},{"author_name":"Trafulgoth","author_uid":"41350","time":"Apr 23, 2015 @ 8:05pm","epoch":1429819200,"text":"I had a few crashes and found some bugs that allowed be to build things without having any resources to do so. Nice attempt at an RTS though."},{"author_name":"jhell","author_uid":"50845","time":"Apr 24, 2015 @ 8:42am","epoch":1429864620,"text":"I also only get a black screen when I launch it :("},{"author_name":"elpaulo","author_uid":"36669","time":"Apr 25, 2015 @ 9:17pm","epoch":1429996320,"text":"Doesn't work here. Her's the errors to help you :\r<br\/>\r<br\/>Fragment shader failed to compile with the following errors:\r<br\/>ERROR: 0:78: error(#427) implicit conversion, unsigned int and uvec4, extension\r<br\/>GL_ARB_gpu_shader5 required.\r<br\/>ERROR: 0:78: error(#160) Cannot convert from: &quot;4-component vector of uvec4&quot; to:\r<br\/>&quot;highp unsigned int&quot;\r<br\/>ERROR: error(#273) 2 compilation errors.  No code generated\r<br\/>\r<br\/>\r<br\/>Map Layour Buffer ID is c_ulong(1L)\r<br\/>Framebuffer c_ulong(1L), c_ulong(3L)\r<br\/>Map Layour Buffer ID is c_ulong(6L)\r<br\/>Animation: [11, 13, 15, 15, 13, 11]\r<br\/>Animation: [44, 46, 48, 48, 46, 44]\r<br\/>Animation: [12, 14, 16, 16, 14, 12]\r<br\/>Animation: [43, 45, 47, 47, 45, 43]\r<br\/>which is [61, 113] in gamespace\r<br\/>Click is in playfield at [61, 593]\r<br\/>[0x7FFF1941B390] ANOMALY: meaningless REX prefix used"},{"author_name":"JerryLeeLodbrok","author_uid":"52436","time":"May 2, 2015 @ 2:52pm","epoch":1430578020,"text":"I got a blank as well."},{"author_name":"siryakko","author_uid":"49920","time":"May 4, 2015 @ 11:42am","epoch":1430739420,"text":"As a big Dune fan, i approve this (when it works)"},{"author_name":"order_of_the_new_man","author_uid":"51762","time":"May 7, 2015 @ 1:33pm","epoch":1431005280,"text":"Hey guys, thanks to everyone who reported the problems. Turns out I can't code GLSL for peanuts :\/ . I've posted a new version on the Gamejolt page which *should* play nice with AMD cards. (There's probably still a tonne of other bugs, sorry!). \r<br\/>\r<br\/>Thanks to everyone who pointed it out, especially to elpaulo for the crashdump that lead me to the fix."}],"images":["ld32\/51762-0ee0d1ee342e39304023c60affe004c8.jpg"],"links":[{"url":"http:\/\/gamejolt.com\/games\/strategy-sim\/dune-ii-but-with-cats-in-it\/61567\/","text":"Windows"}],"metadata":{"g_key":"12825","g_author":"51762","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"12855","g_title":"Dune II But With Cats In It","g_status":"UCHK1","g_place":"99999","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/51762-shot0-1429539866.png-eq-900-500.jpg"],"text":"Update: Fixed a shader bug that caused crashes on AMD cards (I'm an idiot, apparently). Still plenty of other ways to kill it though :) Thanks to all those who reported it, especially elpaulo for the crashdump.\r\n\r\nFor Ludum Dare 32: An Unconventional Weapon, \r\nThe Order of the New Man presents:\r\n\r\n DUNE II: But With Cats In It!\r\n #############################\r\n\r\nYes it's Dune II in all (most (some)) of it's glory, but Dune II always needed... MORE CATS. He who controls Dune controls the catnip, he who controls the catnip controls the universe!\r\n\r\nControls:\r\n#########\r\n\r\n# Arrow keys: Scroll\r\n# Click units to select them\r\n# Shift click for multiple selection\r\n# Right click to command cats to walk or attack\r\n# Click on stuff in the sidebar to build it.\r\n\r\nBuildings:\r\n##########\r\n\r\n# Construction Yarn (Terrible Cat Pun #1):\r\nYou start with one, it builds other buildings\r\n\r\n# Deposit box\r\nSend havester cats to collect catnip and return it to the box for credits\r\n\r\n# Cat Ear power plant\r\nRemember the Wind Traps? Provides power.\r\n\r\n# Cat Tree Barracks\r\nProvides you with adorable cat warriors.\r\n\r\n\r\n\r\nKnown bugs and failures:\r\n########################\r\n\r\n# Occasional havester related crashes\r\n# Occasional unsolved wombliness with the building interface\r\n# No AI to speak of, no attack waves etc\r\n# No restrictions to where you can build, as there should be (Ack!)\r\n\r\n\r\nThose responsible:\r\n##################\r\n\r\nBirdrun: Technomancy\r\nTrelack: Whimsy\r\n\r\nWestwood did it better, but they didn't do it over the weekend!\r\n\r\n","title":"Dune II But With Cats In It"}