Keyboard commando by psilon

[raw]
made by psilon for LD36 (COMPO)
Theme: Ancient Technology

In this ancient fps you can only use the keyboard, no mouse. Note the Mario Kart style world and the wolfenstein style pixel enemys.

Kill the invading force of 100 eye creature.

HAHAHA - Evil laugh!!!! No med-kits! HAHAHA!!!!

W - forward
S - back
A - turn right
D - turn left
Space - fire

Thanks for playing!

Used tools:
Engine - Unity
Art - Gimp
Sound - Bfxr
Music - http://www.abundant-music.com/, Synthfont

Feedback

kadexus
28. Aug 2016 · 17:56 UTC
Fairly simple take on the theme. Would be great if you could see the projectile your character fires. Good work!
Ghen
28. Aug 2016 · 18:03 UTC
i like the game style, like you said, i can get the wolfenstein/doom influence in it
but a bit hard to control, and even tho i already die i can still playing lol :D

so far so good, solid entry :D
fitret
28. Aug 2016 · 18:56 UTC
Controls are a bit floaty. I like the art though, the eyeball monsters are crazy!
Pusty
28. Aug 2016 · 19:27 UTC
I started the game and wasn't able to see if I was moving or the eyeball things are moving. looks interesting
vipper
28. Aug 2016 · 20:13 UTC
xD weird controls, but i love this weird game :D
SetTheBet
28. Aug 2016 · 20:23 UTC
Well, the controls are very fast (especially turning). I like billboard graphics but Would like to have any other kind of reference than the enemies to see any movement.
Bullets or other indication of projectiles would be nice as well. Dont understand the ancient tech in this game?
PotatoIng_
29. Aug 2016 · 00:02 UTC
Fun game, I like the fact, that it's kinda fast, but it makes it a bit hard. Maybe add healing items? Fun to play overall and I don't know why, but I like the graphics.
MaTeX-7seven
29. Aug 2016 · 01:04 UTC
heyy that's pretty good ~ i liked it but the camera turned kinda fast. simple and fun
peterthehe
29. Aug 2016 · 14:33 UTC
Interesting control system though it made me a bit motion sick. The gameplay is simple yet fun. It'd be cool if the enemies explode/bleed when you shoot them.
CMLSC
29. Aug 2016 · 14:45 UTC
The aiming had too much momentum, I couldn't seem to aim where I wanted to. ._.
I was exploring and I ran off the edge of the map though. :3
Yaguar
29. Aug 2016 · 15:37 UTC
Nice and simple. It reminded me of trying to play old FPS's on consoles. Monsters and projectiles were really cool. Loved the look.

Few little things about it:
- Would be nice to see the users projectile or a particle for firing (nice thing for the future perhaps).

- Aiming was a tad quick and had too much inertia.

- You could snipe the AI from miles away. Would be a nice feature that if you did snipe off one of the group that the rest charged you!
tenpn
29. Aug 2016 · 15:50 UTC
Would love a little strafe control, and to see own projectiles.
aschab
29. Aug 2016 · 18:24 UTC
Gets repetitive pretty fast, but its simple and nice.
asteryz
29. Aug 2016 · 19:10 UTC
Happy little version of Doom! Congrats!
Horbee
29. Aug 2016 · 20:20 UTC
After 50 enemies I thought that this is impossible to win. But I finished it! :D Maybe the enemies should have an aggro meter or something, because it is easy to hunt them form the distance.
tomdeal
29. Aug 2016 · 21:39 UTC
this is a really hard game! I'm only missing the ability to strafe and maybe some walls to disable sniping enemies. Cool game!
stenol
30. Aug 2016 · 11:36 UTC
Nice game. It's not easy but it's fun.
Neonable
01. Sep 2016 · 01:36 UTC
A keyboard only FPS? I'm in!
The last time I have played one was a long time ago, and I am sure that it brought back great memories for others just like it did for me. The art style is minimalistic and works perfectly fine with your objective to make it feel like a Wolfenstein game. Such retro-styled games are coming back strong in demand, so with more polish this game could be a hit!
BloodJohn
02. Sep 2016 · 17:49 UTC
Oh my God! Again this feeling of slow rotation on the keyboard. Hello Doom II. The game really need the BFG. In the last game is always saving the day =)
mpe3us
03. Sep 2016 · 11:19 UTC
Pretty cool game :)
It would be nice if you also were able strafe. And you should probably nerf the firing range, since you could just outsnipe the enemies :P
CyberStarLight
03. Sep 2016 · 11:26 UTC
It's really hard without strafing :)
The range of both you and the enemies is too far, I could snipe all of them from afar.
I managed to kill all 100 monsters, took time locating the last ones.

you have a small typo int the opening text (invadinf), no big deal.

the music is very nice, overall a simple but nice entry.