TriLowBit by ondrej.paska

[raw]
made by ondrej.paska for LD32 (COMPO)
Transfer light through triangle, combine and guide it. No goal, just play.
Controls: Mouse (drag triangles)

Ratings

Coolness 30% 2008
Overall 3.63 182
Fun 3.28 371
Graphics 3.47 311
Innovation 4.05 47
Mood 3.00 484
Theme 1.94 1105

Feedback

Split82
20. Apr 2015 · 12:28 UTC
Hard but interesting. A little bit confusing too.
jontturi
20. Apr 2015 · 13:06 UTC
I like the idea. Couldn't figure out level 2. Not sure if this is a weapon though...
ViliX64
21. Apr 2015 · 08:32 UTC
A bit confusing, but the mechanics is awesome! :)
(missing the unconventional weapon connection, but that doesn't matter)
ermrk
21. Apr 2015 · 21:23 UTC
Really hard game, but great use of RGB! I miss only tutorial and in the second level I forgot order of colors. By the way, nice transition effects.
dvdfu
23. Apr 2015 · 02:21 UTC
I really like the mechanics! Very clever. Not sure how it falls under the theme, though.
roving-stone
23. Apr 2015 · 02:23 UTC
This is a great idea for a puzzle game! I love games like this that really make you think for a solution. I like the simple, clean art style too. I think some instruction would be useful. It took me a little bit to figure out that I needed to click and drag the triangles around as opposed to controlling with the keyboard. I don't see where it fits in to "An Unconventional Weapon," but it doesn't really matter... this is a great game. If you made more levels I would play them.
IamAcoconut
23. Apr 2015 · 02:31 UTC
A bit confusing, but I managed to finish all the levels! Cool game, I wish there was more puzzles to solve!
Kalkatos
23. Apr 2015 · 02:33 UTC
It's a great game. Very well polished for a game made in 48 hours. But I think it goes away from the theme a little. The colors are not exactly a weapon, more like a source of power.
f7f5
06. May 2015 · 19:43 UTC
Hmmm... where's the weapon? You should have provided a tutorial or better instructions. After I learned by trial and error it was actually an interesting puzzle game.
Marek Lisý
11. May 2015 · 16:20 UTC
Nice graphics and interesting concept, but I didn't really see this as an unconventional weapon (no match with the theme). Still, more levels with some advanced tasks could make this game real fun.