Alter/Cannon by Ysty
Alter/Cannon is a slower paced take on the score-attack first person shooter. Stalk errors and bugs in a labyrinthine virtual world with the titular Alter/Cannon, a weapon that morphs based on the last thing it killed. Be warned that this weapon is dangerous, as it leaves you vulnerable while it remodulates, unable to fire. Be careful, retreat when necessary, don't be cornered, don't leave yourself defenceless by shooting without a care for your firearm's quirks.
Oh, and be wary of walking backwards - there's probably something behind you.
Some people seem to be having trouble with the WebGL version either not capturing the mouse correctly or interpreting mouse movement way too sensitively. There doesn't seem to be much I can do to fix this, but if you have these issues I suggest you either play the stand-alone version or, if you can, the Unity Player web version here: http://ystygames.com/jams/ACWebPlayer/AlterCannonWebPlayer.html
Tools used:
Unity3D (for making the game)
GIMP and Blender (for the art and 3D stuff)
Audacity (for sound stuff)
Bosca Ceoil (for music stuff)
iFontMaker (for making the font used in the game)
Oh, and be wary of walking backwards - there's probably something behind you.
Some people seem to be having trouble with the WebGL version either not capturing the mouse correctly or interpreting mouse movement way too sensitively. There doesn't seem to be much I can do to fix this, but if you have these issues I suggest you either play the stand-alone version or, if you can, the Unity Player web version here: http://ystygames.com/jams/ACWebPlayer/AlterCannonWebPlayer.html
Tools used:
Unity3D (for making the game)
GIMP and Blender (for the art and 3D stuff)
Audacity (for sound stuff)
Bosca Ceoil (for music stuff)
iFontMaker (for making the font used in the game)
Ratings
| Coolness | 66% | 3 |
| Overall | 3.21 | 512 |
| Audio | 2.47 | 640 |
| Fun | 2.76 | 807 |
| Graphics | 3.00 | 579 |
| Humor | 2.00 | 882 |
| Innovation | 2.92 | 670 |
| Mood | 2.58 | 825 |
| Theme | 3.24 | 634 |
I like the overall look and feel of the game! The music is also very calming, but that walking noise can get a bit distracting.
Cool game.
I generally hate mazes, but I really liked the lightbeam concept: It mitigated the fact that the mazes were.. well, mazes and quite featureless. Finding enemies was not a chore because of the lightbeam thing! That's thinking outside the box :D
Also liked the changing weapon, nice work!
I feel that the long cooldown of switching of weapons with that many enemies means that there is a lot of dead time waiting so less waiting would be more engaging... Also it would be nice if you could see the current color of the enemy you hit last in the UI/Gun.
I liked the idea of the game, and it seemed pretty fun. Good job!