Alter/Cannon by Ysty

[raw]
made by Ysty for LD32 (COMPO)
Alter/Cannon is a slower paced take on the score-attack first person shooter. Stalk errors and bugs in a labyrinthine virtual world with the titular Alter/Cannon, a weapon that morphs based on the last thing it killed. Be warned that this weapon is dangerous, as it leaves you vulnerable while it remodulates, unable to fire. Be careful, retreat when necessary, don't be cornered, don't leave yourself defenceless by shooting without a care for your firearm's quirks.

Oh, and be wary of walking backwards - there's probably something behind you.

Some people seem to be having trouble with the WebGL version either not capturing the mouse correctly or interpreting mouse movement way too sensitively. There doesn't seem to be much I can do to fix this, but if you have these issues I suggest you either play the stand-alone version or, if you can, the Unity Player web version here: http://ystygames.com/jams/ACWebPlayer/AlterCannonWebPlayer.html

Tools used:
Unity3D (for making the game)
GIMP and Blender (for the art and 3D stuff)
Audacity (for sound stuff)
Bosca Ceoil (for music stuff)
iFontMaker (for making the font used in the game)

Ratings

Coolness 66% 3
Overall 3.21 512
Audio 2.47 640
Fun 2.76 807
Graphics 3.00 579
Humor 2.00 882
Innovation 2.92 670
Mood 2.58 825
Theme 3.24 634

Feedback

dylanigan
20. Apr 2015 · 10:36 UTC
Mouse in WebGL doesn't work for me. I had this problem for my game with Unity and WebGL too. However. once I downloaded the windows version everything worked. I really liked the concept of your gun changing. And I loved the enemy design. The art was a little lacking and some textures for the gun would rock! Great game overall, keep it up!
kaype
20. Apr 2015 · 10:42 UTC
Got a high score of... 720 :/

I like the overall look and feel of the game! The music is also very calming, but that walking noise can get a bit distracting.

Cool game.
A333
20. Apr 2015 · 10:50 UTC
It's fun, cooldown adds to the difficulty, but in a good sense. I found that the enemies can sometimes spawn very close to you, even on behind, which is inconvenient.
MrDave
20. Apr 2015 · 11:33 UTC
I wasn’t able to play the game because my mouse would leave the screen and the game would stop, because of this I haven’t left a rating, it’s a shame because from what I can see the game looks really good and I am likely to have rated it high.
BraindeadGeo
20. Apr 2015 · 12:02 UTC
Nice, always think it's hugely ambitious to do a 3D but this was good! loved the smoking gun anim.
hunttis
20. Apr 2015 · 12:06 UTC
I couldn't get the cursor to get "trapped" in the web version of the game, so turning was quite difficult at times.

I generally hate mazes, but I really liked the lightbeam concept: It mitigated the fact that the mazes were.. well, mazes and quite featureless. Finding enemies was not a chore because of the lightbeam thing! That's thinking outside the box :D

Also liked the changing weapon, nice work!
Flygamer101
20. Apr 2015 · 13:10 UTC
Interesting feel, liked the music and difficulty.
Dohxis
20. Apr 2015 · 13:36 UTC
Looks fun, but sometimes too difficult.
Geckoo1337
20. Apr 2015 · 13:39 UTC
An interesting entry for LD32 which uses many pretty shaders. Final result stays a little bit confused for me. I like more the aesthetic than this gameplay. Thank you ++
skylinegames
20. Apr 2015 · 15:08 UTC
it doesnt work for me. my computer is too old :/. but it looks very intersting.
Stechas
20. Apr 2015 · 15:12 UTC
Quite a challange to keep mouse cursor inside the game screen, even if I switch to fullscreen, cursor moves to my second monitor, but anyways killing bugs was funny :)
jk5000
20. Apr 2015 · 15:14 UTC
It's difficult to see when you are too close to the enemy.
lamphj
20. Apr 2015 · 15:14 UTC
Good entry. I enjoyed the many gun modes you created. Leaving the projectiles visible really help with understanding each ones quirks. The square shotgun blast was my favorite, close second on the laser beam.
Xgor
20. Apr 2015 · 15:28 UTC
Interesting game with style of it's own.
I feel that the long cooldown of switching of weapons with that many enemies means that there is a lot of dead time waiting so less waiting would be more engaging... Also it would be nice if you could see the current color of the enemy you hit last in the UI/Gun.
NuSan
20. Apr 2015 · 15:30 UTC
I like the graphic style. The gameplay is good, but camera turn a bit fast. Changing weapon without dying is hard. Sometimes there was no more enemy around, only the empty maze. Keep up the good work!
Celt
20. Apr 2015 · 17:54 UTC
This was a weird experience. And i liked it!
Destruktorrr
21. Apr 2015 · 01:18 UTC
Also had issues with the web-version and turning (should probably lock the cursor).

I liked the idea of the game, and it seemed pretty fun. Good job!
FistBumpGames
10. May 2015 · 12:14 UTC
I liked the mechanic with the changing gun, but the enemies swarm so much that I always died before the change was complete.
Captain Awesome
10. May 2015 · 20:31 UTC
I liked it!
Jupiter_Hadley
20. May 2015 · 13:54 UTC
Really neat game! I included it in part 11 of my Ludum Dare 32 compilation video series, if you would like to take a look :) http://youtu.be/ArGc_dQ-3Lc