Caffeine Rush by Tommislav
The Coffee Factory has been abandoned for centuries after the incident where all the workers dissapeared. But we need coffee! To be sure we send in a Drone to scout for us and see what has happened...
This is a 2.5d platformer made with Unity during 48 hours.
The music is made by Steve Olofsson, and the SFX by Nils Wikberg.
Arrow keys to walk, Space to jump, Control to attack.
The web link is for the Unity Web Player, in case you don't use Chrome.
I hope you will enjoy!
This is a 2.5d platformer made with Unity during 48 hours.
The music is made by Steve Olofsson, and the SFX by Nils Wikberg.
Arrow keys to walk, Space to jump, Control to attack.
The web link is for the Unity Web Player, in case you don't use Chrome.
I hope you will enjoy!
| Web (Unity Player) | http://www.salomonsson.se/ld32/ |
| Download (win, osx, linux) | http://salomonsson.se/ld32/download.html |
| Timelapse | https://www.youtube.com/watch?v=5URkR3kAWEI |
| Source | https://github.com/Tommislav/ld32/tree/ld32 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=2393 |
Ratings
| Coolness | 46% | 1436 |
| Overall(Jam) | 3.46 | 308 |
| Audio(Jam) | 3.43 | 209 |
| Fun(Jam) | 3.21 | 404 |
| Graphics(Jam) | 3.42 | 450 |
| Humor(Jam) | 3.09 | 412 |
| Innovation(Jam) | 3.24 | 414 |
| Mood(Jam) | 3.32 | 330 |
| Theme(Jam) | 3.76 | 230 |
You know I like your stuff.
Have you done the graphics or is that Steve too?
A bug or two isn't a problem...
I made all the graphics, but since I cannot do 3d modelling I had to stick to cubes in Unity. Turned out better than I thought =)
You can pour coffee with the mouse button, or - preferrably - using left Control. It's the default control scheme for Unity.
the game.
Perhaps an other musictrack would be a good
choice... Perhaps something happy.
The premise is good, the direction/design of the narrative is good, I love how the camera angles work to show you the boss in the beginning then work your way to it in the end, that's great :)
But the game itself lacks any real agency/challenge... The awkward angle makes moving left into the screen deadly if there's an enemy, then the attack doesn't communicate super well. I don't know how many "hits" it takes to kill something.
When you first got the mug I thought it was to prevent coffee from dripping on your head - it seemed to make the most sense given that the first enemy dripped coffee from overhead. So I tried that and promptly died. I remembered getting hit earlier and not dying, so I wasn't sure how many hits it takes to kill myself because there's no life indicator.
Was interesting overall, just lacked nuance.
I am very relieved that there are checkpoints
-CH