Caffeine Rush by Tommislav

[raw]
made by Tommislav for LD32 (JAM)
The Coffee Factory has been abandoned for centuries after the incident where all the workers dissapeared. But we need coffee! To be sure we send in a Drone to scout for us and see what has happened...

This is a 2.5d platformer made with Unity during 48 hours.
The music is made by Steve Olofsson, and the SFX by Nils Wikberg.

Arrow keys to walk, Space to jump, Control to attack.

The web link is for the Unity Web Player, in case you don't use Chrome.
I hope you will enjoy!

Ratings

Coolness 46% 1436
Overall(Jam) 3.46 308
Audio(Jam) 3.43 209
Fun(Jam) 3.21 404
Graphics(Jam) 3.42 450
Humor(Jam) 3.09 412
Innovation(Jam) 3.24 414
Mood(Jam) 3.32 330
Theme(Jam) 3.76 230

Feedback

jprogman
20. Apr 2015 路 06:47 UTC
There is a glitch where i can constantly hit the space bar so I can float in the air. I love the 2D game in a 3D world, although it's rather linear from point A to point B.
馃帳 Tommislav
20. Apr 2015 路 10:03 UTC
Ouch, there seems to be a bug with the raycasting... That's not good, if your'e unlucky you will break the game by doing that. Will investigate tonight. Thanks for bringing it to my attention.
PaperBlurt
20. Apr 2015 路 13:22 UTC
Tommy!
You know I like your stuff.
Have you done the graphics or is that Steve too?
A bug or two isn't a problem...
馃帳 Tommislav
20. Apr 2015 路 13:52 UTC
PaperBlurt: thank you so much.
I made all the graphics, but since I cannot do 3d modelling I had to stick to cubes in Unity. Turned out better than I thought =)
Figglewatts
20. Apr 2015 路 14:30 UTC
I really like the graphics.
hypp
20. Apr 2015 路 17:18 UTC
Excellent as usual! It took me a while to figure out that I should use the mouse button to pour the coffee.
馃帳 Tommislav
20. Apr 2015 路 21:05 UTC
Thanks a lot!
You can pour coffee with the mouse button, or - preferrably - using left Control. It's the default control scheme for Unity.
馃帳 Tommislav
20. Apr 2015 路 21:06 UTC
By the way. I have updated the builds and removed the infinite double jumps. No other changes were made than fixing that bug.
Hyoga-3D
21. Apr 2015 路 03:21 UTC
Nice concept, good entry.
dreadzilla
21. Apr 2015 路 20:08 UTC
Excellent work. I liked it a lot. Nice music and style.
rudra
21. Apr 2015 路 21:01 UTC
I like the graphics and it's simplicity, nice one :)
HotBoxGames
21. Apr 2015 路 21:03 UTC
Really like the level design, all the rotation and stuff was awesome. Great job!
SmilingCat
21. Apr 2015 路 21:08 UTC
Very nice, loved the art style, and coffee is definitely an unusual weapon. Great job!
trappytrap92
21. Apr 2015 路 22:28 UTC
Bit glitchy and linear, but I like the simple 3D graphics. Great coffee weapon as well
TeamCalcium
21. Apr 2015 路 22:29 UTC
I like the camera-movement and scheme of
the game.
Perhaps an other musictrack would be a good
choice... Perhaps something happy.
tentabrobpy
21. Apr 2015 路 22:33 UTC
Amazing game! Who knew the robot uprising could be quelled by something as simple as coffee? The way you could see the level in the background was cool and while the turning effect was occasionally buggy it worked 9 times out of 10 and when it did it looked great! This game could do with some sound effects but the music was nice and ominous and really set the tone
dos
21. Apr 2015 路 23:04 UTC
Interesting idea! Link to Linux version points to OS X one - easily fixable by replacing "osx" in the link with "linux" ;)
ETHproductions
21. Apr 2015 路 23:39 UTC
Interesting idea! The turning was a bit buggy (I once fell down to the robot while halfway through the game), but it worked smoothly most of the time. 4/5 overall.
馃帳 Tommislav
22. Apr 2015 路 04:58 UTC
@dos Ouch, thanks for pointing that out! Fixed the link to the linux build.
Aevek
22. Apr 2015 路 06:13 UTC
Really cool game! I like the way that the 2.5D worked. One suggestion I have would be to turn down the shininess/smoothness/metalicness on the materials in unity. I find that low poly stuff often looks better if its not all shiny. Definitely looks good all the same though.
Tuism
22. Apr 2015 路 07:51 UTC
Mmmmmmmmm...

The premise is good, the direction/design of the narrative is good, I love how the camera angles work to show you the boss in the beginning then work your way to it in the end, that's great :)

But the game itself lacks any real agency/challenge... The awkward angle makes moving left into the screen deadly if there's an enemy, then the attack doesn't communicate super well. I don't know how many "hits" it takes to kill something.

When you first got the mug I thought it was to prevent coffee from dripping on your head - it seemed to make the most sense given that the first enemy dripped coffee from overhead. So I tried that and promptly died. I remembered getting hit earlier and not dying, so I wasn't sure how many hits it takes to kill myself because there's no life indicator.

Was interesting overall, just lacked nuance.
sararyCow
22. Apr 2015 路 22:06 UTC
I like the 2.5D platforming. Nice robots :D.
EverlessDrop41
22. Apr 2015 路 23:13 UTC
Love the game, very interesting. I personally would like a bit more freedom in movement but I like the concept
sputnik
23. Apr 2015 路 00:34 UTC
Nice use of the 2.5D et unity primitives, makes a nice minimalistic look.
ruerob
23. Apr 2015 路 07:51 UTC
Solid entry! Nice music! I like your game! Well done!
Lyje
23. Apr 2015 路 18:20 UTC
Very, very weird. Mostly in a good way :) Love the music and graphics, and the first time I used the coffee I laughed out loud. Control is a bit strange; took me a while to realise it was all constrained (took longer because the camera frequently doesn't keep up!). And as fun as using the coffee is, I didn't really get what it did, despite finishing.
Ryusui
23. Apr 2015 路 22:20 UTC
Love the funky perspective on everything. My only gripe is the lack of feedback from enemies - hard to tell if/when my coffee is doing damage.
RegsaGC
24. Apr 2015 路 10:42 UTC
This turned out excellent! I had no idea programart could look that good.
I am very relieved that there are checkpoints
ArcturusDeluxe
25. Apr 2015 路 14:22 UTC
Nice sense of mood. Simple graphics but they manage to look pretty cool with the interesting use of perspective and such. Gameplay is decent, though I think using the coffee on enemies could have done with some more feedback, was never quite sure if it was doing anything. Nice job overall though.
internetpaulicy
25. Apr 2015 路 15:26 UTC
I like he simplicity of the control. It seems like a good scheme for a touch screen. I think it lacks feed back for things like doing damage. But otherwise a great entry :D
Martin Vilcans
26. Apr 2015 路 20:21 UTC
Good as usual. Nice with a variety of enemies, and coffee sure is an unusual weapon.
GarethIW
29. Apr 2015 路 19:18 UTC
Nice Audio, a little bit Linear for me.

-CH
deadbodyoutline
04. May 2015 路 01:55 UTC
interesting interpretation of the theme. Got a segfault after defeating the final boss, but it not interfered with the experience at all ;)