Knowledge is the Key by Juin

[raw]
made by Juin for LD32 (COMPO)
Your weapon is Knowledge, find out your enemy's weak spots(letters) and attack them head-on.

Controls:
WASD or Arrow Keys to Move
Mouse to Attack
Tab to toggle Knowledge HUD

Ratings

Coolness 46% 1436
Overall 3.28 450
Audio 3.00 393
Fun 3.00 580
Graphics 2.58 828
Humor 2.39 723
Innovation 3.46 310
Mood 2.76 688
Theme 3.58 352

Feedback

Indiestry
20. Apr 2015 · 13:02 UTC
Love the concept of learning by yourself, eventhough the gameplay gets a bit repetitive, but you really get a feeling of progression out of it.
DouglasOliveira
20. Apr 2015 · 13:05 UTC
At first I didn't understand what I should do. After the first fight (where I had to guess how the fight mechanics works, because I was moved first by an instinct of fighting the bat, not avoid it), I understood what was the gotcha of the game. Past the last 10 minutes doing this. Cool idea @Juin! Great job =D
HolyBlackCat
20. Apr 2015 · 13:18 UTC
Interesting idea and nice lighting. Nice knowledge system, but I guessed all ultra letters manually. :P
Leandrus
20. Apr 2015 · 14:27 UTC
Good game. i liked :)
Thanks for sharing.
tomdeal
20. Apr 2015 · 14:37 UTC
Nice idea :) I found the knowledge tab to be less effective due to the 1/26 chance to guess the ultra effective letter (then you just have to remember it)
🎤 Juin
20. Apr 2015 · 14:40 UTC
I've thought about making it random or impossible until the game tells you which letter is the correct one. But since the weapon was knowledge i found it fitting that you could get an advantage by trying out the letters(gaining knowledge irl).
talecrafter
20. Apr 2015 · 15:28 UTC
Good game. Love the fact, that you as a player learn the knowledge 'how to fight' directly.
Some ideas for improvement:
Clicking on the small letters was a bit tiresome. Playing just by keyboard and using the keys itself would have been fun.
Feels a bit static with the enemies just standing where they are.
bace1000
20. Apr 2015 · 15:40 UTC
My fingers hurt from repeatedly pressing WASD :(
JohnGalt
20. Apr 2015 · 15:41 UTC
Love the letter attack idea. Love the knowledge mechanic. Good Job!
plams
20. Apr 2015 · 16:01 UTC
Nice game. I would've loved to be able to use the keyboard keys instead of the mouse. It turns into a memory game, but there still seems to be some internal logic to which letters are *ULTRA EFFECTIVE* :)
plams
20. Apr 2015 · 16:03 UTC
The game works in Wine on Linux by the way (otherwise I couldn't play it)
Marek Lisý
20. Apr 2015 · 16:06 UTC
Nice concept, could be bit harder and more about memory. I have one big recommendation - it's very uncomfortable to control by both mouse and arrows, it would have been better, if you added clickable arrows, or even better, if I could select letter directly from keyboard, that would feel very naturally.
NuSan
20. Apr 2015 · 16:19 UTC
It's a neat idea. The mood is great. Respawn to the very begining is a bit too punishing. Pikes and lasers are hard. I feel that using a sub-optimal key was not rewarding enough in knowledge but it was fun. Keep up the good work!
maunovaha
20. Apr 2015 · 16:51 UTC
Nice game and concept. This is like memory + rogue like placed together. awesome! :) With more work on the graphics this could be even better.
GameDevExtreme
20. Apr 2015 · 18:20 UTC
You heard me.