Laughter by Pinktreeleaf

[raw]
made by Pinktreeleaf for LD32 (JAM)
#Oculus build taken down to fix fmod bug

Coping Anxiety psychedelic Dream Memories

Laughter is an inward journey into a mind shattered by something usually harmless.

-Designed for Oculus
-Developed on DK2
-Playable without Oculus

Ratings

Coolness 26% 2090
Graphics(Jam) 3.47 431

Feedback

Alsatian Studio
21. Apr 2015 · 06:04 UTC
Ugh, where's the play-able?
flwns
21. Apr 2015 · 06:19 UTC
I would like to play it but don't have the necessary hings to do so. Interesting screenshot though.
Yaroslav Kravtsov
21. Apr 2015 · 06:48 UTC
Can you show gameplay video?
gv1351
21. Apr 2015 · 06:48 UTC
This looks good would like to play it.
MrRoboman
21. Apr 2015 · 19:59 UTC
This looks beautiful! Wish I could give it a try.
nightlord
21. Apr 2015 · 21:01 UTC
super cool concept and kudos for such a well written story. I wish there was more content in there
SayHiBen
22. Apr 2015 · 02:38 UTC
Got to play this last night. It's great, and totally deserves to be expanded on. One of those "is it a game?" games that leave you thinking.
🎤 Pinktreeleaf
23. Apr 2015 · 07:16 UTC
We are still working on a fix. Plan B is to show a video. Thanks Yaroslav Kravtsov for the advice.
PaperBlurt
24. Apr 2015 · 09:03 UTC
Oh cool with a VR game. Hard to rate though.
🎤 Pinktreeleaf
25. Apr 2015 · 05:44 UTC
WINDOWS BUILD IS FUNCTIONAL
yak32
28. Apr 2015 · 12:49 UTC
awesome concept! did you buy the app? how easy is to make 3d objects from photos?
ChronusZ
29. Apr 2015 · 01:30 UTC
An interesting visualization of the general feelings of anxiety. I felt that the anaglyph 3D added to the mood even without 3D glasses ;-)
waveformmodulations
29. Apr 2015 · 02:02 UTC
Graphics were really nice. Vignette around the view was cool nice touch. Zqsd was kinda weird and I couldn't switch the key bindings.
waveformmodulations
29. Apr 2015 · 02:17 UTC
Really liked the graphics! Sorry about that first review, it was meant for another game. It was spooky.
keegan.o
30. Apr 2015 · 21:09 UTC
Here's the blog post I made about working on this:

http://ludumdare.com/compo/2015/04/28/laughter-an-exploration-of-extreme-anxiety/

And yak32, I'm using Autodesk 360 Recap, which comes for free with a Maya LT subscription. It is surprisingly easy to use! I have a DSLR and am an experienced photographer, but as long as you have a way to get good (and consistent) photos, it's really quite simple. Basically just take a bunch of pictures from different angles (two or three rings around the object at different height levels depending on concavity of the object), one of my favorite things about it is that it's totally intuitive to get higher resolution on specific parts of the object by getting closer and taking additional pictures where you want. Really cool technology. This is definitely just the beginning of me using it with gamedev...