Unikorn by Lo-X
Unikorn
Grab your plush, little girl, it's zombie night! Use your telekinesis power (or your mouse) to draw the path your Unicorn plush must take and let it impale zombies!
Survive as long as you can and try to beat your friend's best scores!
Controls:
- Use arrow keys or AWD/QZD to move
- Use the mouse to draw the unicron path
- On the menu, jump through the window to start the game
About:
- Unikorn has been coded in C++ with SFML. I used SFXR, Audacity and Gimp.
- I made the art, sounds and audio myself, with my hands, my banjo and my microphone.
Thanks for the feedback you may give me!
Grab your plush, little girl, it's zombie night! Use your telekinesis power (or your mouse) to draw the path your Unicorn plush must take and let it impale zombies!
Survive as long as you can and try to beat your friend's best scores!
Controls:
- Use arrow keys or AWD/QZD to move
- Use the mouse to draw the unicron path
- On the menu, jump through the window to start the game
About:
- Unikorn has been coded in C++ with SFML. I used SFXR, Audacity and Gimp.
- I made the art, sounds and audio myself, with my hands, my banjo and my microphone.
Thanks for the feedback you may give me!
Ratings
| Coolness | 39% | 1713 |
| Overall | 3.24 | 488 |
| Audio | 2.86 | 463 |
| Fun | 3.05 | 553 |
| Graphics | 3.17 | 471 |
| Humor | 3.31 | 255 |
| Innovation | 3.63 | 218 |
| Mood | 2.88 | 596 |
| Theme | 4.10 | 61 |
The game was quite hard but I managed to reach 900 points. The bigger zombies turning red and becoming vulnerable was a nice mechanic, though at first I thought the game was bugged when they wouldn't take damage normally.
A little bit hard to understand but once it's done, the concept is fun and it's really cool to kill zombies by throwing unicorns !
@others: thank you very much for the feedback :)
The game was never designed to deal with such huge zombie waves :) So yeah, I can imagine it got laggy at such a high score :p Originally there were supposed to have different levels, some more vertical.
I indeed like the mechanic but the way I used it does not satisfies me. So yeah, I would like to re-make some parts of the game and extend it a bit.