Dislocator by arhpositive

[raw]
made by arhpositive for LD32 (COMPO)
NOTE: Looking forward to your feedback. All comments will get a play + comment in return. :)

Control Keys
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Move: WASD or Arrow Keys

Stun Gun: Space

Speed Boost Gun: C (Limited)

How To Play
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You are a soldier but you refuse to kill.

You are sent against an army of enemies as a scout unit.

Dislocate as many enemies as possible, break their formations and your main army will finish them off.

Stun them, boost their speed, collect resources and carve your way through hordes of enemies.

Arhan Bakan
Twitter: @arhanbakan

Ratings

Coolness 57% 3
Overall 3.56 219
Audio 3.23 261
Fun 3.19 425
Graphics 3.56 272
Humor 2.08 857
Innovation 3.44 322
Mood 3.24 305
Theme 3.47 446

Feedback

ALLCAPSON
20. Apr 2015 · 03:03 UTC
I think this game has a neat concept and well executed. The graphics and sound were both a nice touch, very retro. Great job!
haveric
20. Apr 2015 · 23:20 UTC
Gameplay is different than I expected for a space shooter, but still quite enjoyable. The graphics all work together really well and the audio is great. Would love to see more variances in powerups if this were expanded.
kidanger
21. Apr 2015 · 19:06 UTC
Gameplay is original, graphics are kind of unique. Cool little game!
killako
21. Apr 2015 · 19:35 UTC
Great game! Very unique concept, and the two different ammo types add quite a unique element of choice. I would have liked to have been able to use the "speed-up" bullets more often. Perhaps experiment with scarcity of resources vs. the power of the resource?
MasterOfNaN
21. Apr 2015 · 19:39 UTC
Definitely a novel approach to a space shooter - and it worked well. The aesthetic is uncluttered and effective, and nicely carried through the whole game.
Xanjos
21. Apr 2015 · 19:49 UTC
Pretty fun and unique concept. I really liked how the stun gun works pushing the enemy back.
plams
21. Apr 2015 · 21:57 UTC
I kept wanting to go further to the right than half of the screen. Nice little game!
Tasteslikefuture
21. Apr 2015 · 22:01 UTC
Very cool retro feel. Far from the average sidescrolling shoot-em up. Great job!
YarharALC
21. Apr 2015 · 22:34 UTC
Great game. My only complaint is the control scheme. When in doubt for a 2D game, use ZXCV or QWER.

Loved the graphics. Nice Galaga-esque pixeling.
LadyEnigma
21. Apr 2015 · 22:39 UTC
Love the old school arcade feel, graphics are great. Quite fun to play!
Marcus316
21. Apr 2015 · 23:01 UTC
Nice and old-school. I enjoyed the gameplay, but it did get a little repetitive. I managed to reach a score of 1097, but it drained my enthusiasm to get that score.

More variety of enemies would be great in this.

Well done!
anokta
21. Apr 2015 · 23:23 UTC
very interesting gameplay. liked the concept of not killing. nice job! :)
taviandir
23. Apr 2015 · 10:35 UTC
Clean nice graphics! :)
Frenchie
24. Apr 2015 · 04:56 UTC
This was a nice game but the difficulty curve was kind of strange to me. There was a long time when it was too easy and then all of a sudden it was wall after wall of orange guys and I died :(
dwemthy
26. Apr 2015 · 02:44 UTC
Very different feel. Got pretty tough at a good pace.
GAFBlizzard
28. Apr 2015 · 03:23 UTC
Nice presentation, though pure dodging without watching the enemies ever die was a bit unsatisfying. Maybe I am a bad space pacifist. :P
pistolshrimps
28. Apr 2015 · 22:05 UTC
nice idea. the barrier in the middle of the screen was a bit weird but apart from that quite fun.
John Vanis
29. Apr 2015 · 15:15 UTC
It so original. Nice!
jprogman
29. Apr 2015 · 20:36 UTC
I like the idea to disrupt the enemy formation in order to score points. I hope the more disrupted the formation would lead to bigger points. Nice work.
Wevel
03. May 2015 · 11:19 UTC
Nice game, feels a bit weird with the controls to move around but fun to play and well made.
PlasmaErnst
03. May 2015 · 11:37 UTC
Sweet style! I wish there was a way to destroy/affect the projectiles or to roll the ship to provide less of a target. Also i wonder how it would play if objects going out of the top appear at the bottom and vice versa. Good job!!!
Artylo
07. May 2015 · 21:17 UTC
Nice story, decent graphics, nice music, and solid gameplay!
frogcheese
09. May 2015 · 19:10 UTC
Interesting idea, but I must confess it wasn't really my cup of tea. The longer I played the more I wished I could just shoot them all down... I guess me and the pacifist main character just aren't a good match for each other, eh?