Timelock by pixelballoon
*** The WebGL version doesn't appear to work, so I've uploaded a WebPlayer build instead. Alternatively there are downloadable versions also for all platforms ***
Timelock is a simple little puzzle game. My main goal was to do something small I could complete in a weekend so I don't distract myself too much from my main project. I didn't want to do anything with violence, so I struggled a bit with this theme. I decided that the 'weapon' was a combination of the players lack of skills, and the limited amount of moves the player gets to complete each level. (In reality I actually went with the second place theme - Companion... sorry!)
The gameplay revolves around moving a number of cubes through a level, where each one moves simultaneously. You have to guide them all to the exit with a limited number of moves.
The game was written in Unity. The source is uploaded, but you'll need to add Probuilder, PoolManager, InControl and DOTween if you want to run it. The source for all of my custom libraries are included, though most aren't used in this game.
I would have liked to get 20 levels created, but I ran out of time, so there's just 17. Various mechanics are introduced gradually throughout. I believe they do get pretty difficult towards the end though, so good luck!
SFX were done in LabChirp, and the music was done with cgMusic combined with Reaper and some VSTs for rendering the MIDI output.
Thanks for looking - I hope you enjoy it!
Timelock is a simple little puzzle game. My main goal was to do something small I could complete in a weekend so I don't distract myself too much from my main project. I didn't want to do anything with violence, so I struggled a bit with this theme. I decided that the 'weapon' was a combination of the players lack of skills, and the limited amount of moves the player gets to complete each level. (In reality I actually went with the second place theme - Companion... sorry!)
The gameplay revolves around moving a number of cubes through a level, where each one moves simultaneously. You have to guide them all to the exit with a limited number of moves.
The game was written in Unity. The source is uploaded, but you'll need to add Probuilder, PoolManager, InControl and DOTween if you want to run it. The source for all of my custom libraries are included, though most aren't used in this game.
I would have liked to get 20 levels created, but I ran out of time, so there's just 17. Various mechanics are introduced gradually throughout. I believe they do get pretty difficult towards the end though, so good luck!
SFX were done in LabChirp, and the music was done with cgMusic combined with Reaper and some VSTs for rendering the MIDI output.
Thanks for looking - I hope you enjoy it!
Ratings
| Coolness | 39% | 1713 |
| Overall | 3.65 | 167 |
| Audio | 3.26 | 237 |
| Fun | 3.65 | 149 |
| Graphics | 3.83 | 153 |
| Innovation | 3.65 | 209 |
| Mood | 3.15 | 367 |
| Theme | 1.52 | 1122 |
The bad: It'd be cool if level reset automatically when timer ran out, I missed the 'R to reset' prompt initially and was confused. Also I think the initial time frame is quite tight. I'd start out with much more time and reduce it as levels go higher. Great work though.
A zoom option (mouse scroll?) and an auto-restart would be nice futures if you keep working on it. :)
Will take a look at everyone's games shortly!