LD32 Sky Defense - Task Omega by Hairein by Hairein

[raw]
made by Hairein for LD32 (COMPO)
This is a tower defense shooter with a twist: You need to ride the updraft from jet exhausts placed around your crystal stash to gain the height required to fly around without colliding with the terrain.
There will be thieves coming to get your crystals, so give them some dakka from above!
This game was made in 2 days using Unity 5, Modo INDIE, Photoshop, sxfr and Mudbox.
You can download everything (sources, projects, assets) at the website http://www.micahkoleoso.de.

Feedback

el_kloklo
20. Apr 2015 路 10:49 UTC
I liked the idea of getting higher to shoot farther.
jhell
20. Apr 2015 路 13:06 UTC
This game looks really cool but I couldn't play it properly because no Azerty support :(. Good job though!
馃帳 Hairein
22. Apr 2015 路 14:52 UTC
Hi there! You can reassign the keyboard controls in the Unity configuration menu that pops up in the desktop versions. Sadly, i'm not sure if this is available in the web or player versions...
SpringCabal
22. Apr 2015 路 15:30 UTC
It wasn't clear if my shots are going to hit or not. Also the shooting animation is sorta lacking.
Sound wasn't good (would've been better without it).
Graphics was OK.
Enneract
22. Apr 2015 路 15:40 UTC
Nice idea, like el_kloklo said, have to get higher to shoot father was a cool idea. I felt like it would been to nice to have the camera a bit further away to be able to see more.
Tangible Games
22. Apr 2015 路 15:49 UTC
Great idea for a vehicle! Running air currents is awesome! A little bit more pronounced attack effects (lasers? smaller projectiles?) could make battles easier to understand, and perspective makes it hard to understand, when you get into air current or not (even with that rope or something that is under the vehicle).