Ovid Debt by Madzinah

[raw]
made by Madzinah for LD35 (COMPO)
This is Ovid Debt, a platformer where the character you control, a green cube, can change form to pass through tight places. In order to complete each level, you have to collect each coins in order to make the exit appear and then reaching it.

Controls :

Left : A | Left Arrow
Right: D | Right Arrow
Jump: W | Up Arrow
Get taller and thiner: Q | X
Get flatter and longer: E | C

This is my first game on my own and I'm aware of some issues and I'm sorry about it.

Ratings

Coolness 41% 1483
Overall 2.52 889
Audio 2.42 540
Fun 2.52 829
Graphics 2.05 865
Innovation 2.33 851
Mood 2.05 784
Theme 3.62 303

Feedback

fairwolf games
18. Apr 2016 路 22:08 UTC
pretty nice i liked how you have to change form mid jump to make some of the jumps but the dificulty seemed to spike pretty harshly
goffmog
18. Apr 2016 路 22:36 UTC
Congrats on getting your first game done. It was a fun little platform/puzzler, it would have been nice to have found a few more uses for the alternative shapes on the last level but I think the best suggestion I can make would be to fine tune the jumping and movement, everything felt a bit too much like it was underwater... Unless of course, it is meant to be underwater :) Good job!
joemid
19. Apr 2016 路 16:32 UTC
Good work! I was getting stuck in some of the levels ? But you really executed and translated a complete idea.
Idorrac
20. Apr 2016 路 08:53 UTC
Nice work! The graphics do their jobs and the music and sounds are nice. I like the gameplay idea, and how the concept of changing the size of the rectangle is exploited in creative way, for example to allow for higher jumps or to move without falling in pits. :)
I have found a small bug (or maybe it is intentional): if you are in "tall" shape, jump next to a wall, and switch to "normal" shape, the character will get stuck in the wall.
馃帳 Madzinah
20. Apr 2016 路 11:47 UTC
I'm aware of the collide bug when you change shapes, I found it as soon as I've implemented it, but decided to keep it as a feature as it could be useful for some jumps.
But thank you all for your comments, I have a lot to learn from these.
wumpus
20. Apr 2016 路 12:07 UTC
Looks like we both went for the same implementation of the theme. I think there's a few others out there too.

A great job for your first ludum dare.
APantaloni
20. Apr 2016 路 12:11 UTC
Nice idea and a nice start, hopefully you'll keep working on this :) I'd make the jumping a little bit less "floaty", but it was enjoyable enough as is.
samlo
20. Apr 2016 路 13:02 UTC
Good job! Contrary to some other reviews you've gotten I actually quite liked the floaty player physics :) On the 2nd level though, its impossible to get the bottom left coin without dying.

Good job on your first game!
ObsessiveNotion
20. Apr 2016 路 13:39 UTC
I got stuck in the wall for a second or two when I shifted against it :D
Xaychru
20. Apr 2016 路 18:50 UTC
Nice game, though a bit short. Congrats on your first entry!
matiasbontempo
21. Apr 2016 路 15:19 UTC
It was a good game but it felt a little floaty.
karln
21. Apr 2016 路 19:38 UTC
Nice 'aha' moment after collecting the bottom left coin on level 3, when I聽discovered how I聽can reach higher by shifting from tall to short :)
drazil100
25. Apr 2016 路 22:21 UTC
Fun. I noticed that you didnt have any momentum when you let go of the button. Kinda felt a lil bit rigid. Had fun though!!.
csanyk
05. May 2016 路 04:49 UTC
The low gravity acceleration combined with the high horizontal top speed and acceleration made for some rather strange platforming physics.

I didn't find this game challenging at all. Level design made it such that the jumps weren't all that difficult, and the amount of shape shifting that I needed to do to get around obstacles was pretty minimal.