Bubble Trubble by Jon Reid
NOTE: AS OF CHROME 42, UNITY WEBGL EXPORTS DONT WORK, THEY WILL BE FIXED COME TUESDAY 21st APRIL: http://forum.unity3d.com/threads/uncaught-abort-at-error-only-in-chrome-42.319121/
Bubble Trubble is a puzzle platformer create for Ludum Dare 32 - An Unconventional Weapon, created with Unity 5. As its been exported with the preview WebGL exporter, sometimes things may be not work, like the controls in some browsers. If this is the case, please try one of the downloadable versions linked below.
Your unconventional weapon here is the ability to capture creatures inside bubbles, rendering them helpless and floaty. You can use them as platforms, move them around or just get them out of the way.
Controls:
Move with A and D, jump with Space.
R to restart the level.
Draw bubbles using your mouse.
Bubble Trubble is a puzzle platformer create for Ludum Dare 32 - An Unconventional Weapon, created with Unity 5. As its been exported with the preview WebGL exporter, sometimes things may be not work, like the controls in some browsers. If this is the case, please try one of the downloadable versions linked below.
Your unconventional weapon here is the ability to capture creatures inside bubbles, rendering them helpless and floaty. You can use them as platforms, move them around or just get them out of the way.
Controls:
Move with A and D, jump with Space.
R to restart the level.
Draw bubbles using your mouse.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.47 | 281 |
| Audio | 3.64 | 105 |
| Fun | 3.35 | 317 |
| Graphics | 3.21 | 445 |
| Humor | 3.18 | 316 |
| Innovation | 3.69 | 188 |
| Mood | 3.20 | 329 |
| Theme | 3.49 | 429 |
Pretty okay puzzles, but like many physics-based puzzle-platformers, can feel unfair and frustrating sometimes.
One particular nitpick: I wish jumping was easier. When you jump near some stairs holding a l/r direction, you'd hit the sides which would reduce your vertical velocity and thus be unable to jump onto the next step. Pretty frustrating.
Overall, great work!
Awesome work, good luck!
Actually, I also broke the game!
I bubbled myself then bubbled the star, with the line touching the wall, then suddenly the character popped out of existence and it wont restart or draw bubbles anymore!
Something worth I would play through~ More on android!
Bubble Trouble? A pun? Im on board. The sound effects were great, I laughed a lot and it was awesome. Cute simple style as well and it fit the mood and music.
Jumping was finicky. when jumping against a rigid object, like the wall, it felt stiff. It broke, er popped, the illusion I was a graceful bubble. The difficulty level was also extremely steep. Not that it being difficult was bad, but maybe one or two more levels in between to lead up.
All in all, its a delight to play, just needs more work. And please do work on it more, I love puzzle games.
Capturing the star in a bubble broke the game for me (no more bubbles could be created, lines could be drawn infinitely). In a different case, I think I drew a new bubble on the white cube as I exited a bubble... this permanently removed the cube, even after pressing R to reload.
The sounds got us laughing (especially when you beat a level) and the background music fits in nicely.
It was a good experience playing this, and it is very inspiring too.
Check ours too if you want http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
Theme: Well done!
Graphics: Nice!
Audio: GOOD!
Gameplay: GREAT!
Mechanic: PERFECT!
Nice puzzles. I found some bugs but it's okay for a game jam. Sometimes when we use the bubble on the the player and it passes the screen, the ball doesn't return.
Congratulations!
It's kind of hard to draw the circle if the ball is falling, so it may be better for mobile.
The audio also fit well in, and it was pretty innovative for this theme.
I was very happy while progressing through the game. Very cool concept, nice puzzles, simple and beautiful. Spot on!
Well done! :D
I experienced a crash at one point in the game, where everything stopped moving, and all the enemies started to change sizes when I caught them in a bubble. I am not sure why that happened, but refreshing the game fixed the problem for me.