Poacher Monkeys by IgIzzy

[raw]
made by IgIzzy for LD32 (COMPO)
Rhino poaching is out of control. Take control of a troop of primates, and sling some poo at these poachers as they try to get to the rhino!

I only got to work about 8 hours over the course of the weekend, so only one level was built with no sound or art beyond the placeholder meshes. The intention if I continue would be to keep the voxel art style. As you play and leave feedback, please post your best scores. Thanks for checking out my project.

How to play:
Typical tower defense with two base units.
Chimps cost 5 resources
Monkeys cost 75 resources

Hope yall enjoy the prototype.

Feedback

Nilq
20. Apr 2015 · 13:23 UTC
I like the kinda minimalistic style.
Leandrus
20. Apr 2015 · 13:28 UTC
Good effort in only 8 hours.
Thanks for sharing :)
el_kloklo
20. Apr 2015 · 13:31 UTC
Bug : the live counter does not decrease.
Marcellus
20. Apr 2015 · 13:35 UTC
Well done for a 8 hours work. I liked the graphics too, it makes your imagination work
jhell
20. Apr 2015 · 14:23 UTC
Nice and well-made TD, loving the place-holders ;). However it would've been nice to have a difficulty increase in the monsters, because as you get more towers you just pwn them...
🎤 IgIzzy
20. Apr 2015 · 15:09 UTC
Thanks for the feed back!

el_kloklo the player loses a life after 5 poachers attack the rhino. This is working on my end, which build is causing trouble?

jhell, the health of each poacher increases. Then after every 15 waves the health increase doubles.

What type of high scores are everyone getting?
jk5000
23. Apr 2015 · 17:36 UTC
It is a great start for tower defense game. Less income per killed enemy, will help alot with increasing the difficulty.
Chris M
25. Apr 2015 · 03:51 UTC
3700 on second attempt! Sure I could do better- I was caught out by not being able to delete/sell old installations.

Solid offering for 8 hours, would like to see some more experimentation beyond the theme as well.