Speed Smash - Jam Edition by acronaut

[raw]
made by acronaut for LD32 (JAM)
Adventure, Arcade, Speedrun(tropes; seq-break and fun glitches)

You have a weapon, it can replicate anything in its path..
Mysterious shuttle lurks across the domain.. Explore..
Beware of Seq-Break with weapon. RNG from shuttle and spawns..

How many objectives can you clear?

Controls:

mouselook - look around..
WSAD - Move forward/backward/left/right
LMB - primary fire
RMB - secondary fire (hold for rapid fire)
'E' - (find the dispenser to replenish ammo): 12
space - jump (double-triple jump! You're Welcome)

Shader Controls:
1 - sharp
2 - more bloom
3 - bloom
4 - color change (seizure warning!)

left shift - change the color scheme
R/F - red channel
T/G - green channel
Y/H - blue channel
U/J - intensity (go negative for dual-reverse colors)

Notes:
further builds will add upgrades, enemies, skills, challenges..

Bug:
mouselook: mouse-look choppy? jerky? not smooth as butter?
alternative mouse-look build to be uploaded shortly..

black boxes: ..non-standard material

Easter Eggs:
- the weapon projectile could influence the level tiles (rotation, etc..)
- "Trail Blaster":
1. fire projectile
2. hold RMB for 'trail'
3. follow that projectile
4. while still hold RMB, mouse-look to turn, alter its course!

POST-JAM Edition soon! (upgrades, enemies, side-effects from RAND-X, highscore or metrics,SOUND,MUSIC)

Ratings

Coolness 28% 2054
Overall(Jam) 2.65 944
Fun(Jam) 2.38 933
Graphics(Jam) 4.06 159
Innovation(Jam) 3.00 573

Feedback

Super Hamster
21. Apr 2015 · 04:30 UTC
Aw man I was really excited to play this game since it was made in blender. However for some reason it keeps not responding. This includes blender opening up with its black CMD like thing like normal and then your game opens up with a huge white screen. At this point the game becomes not responding. Really sorry I couldn't play your game :(
murilo
21. Apr 2015 · 04:31 UTC
I didn't know what to do :( The graphics sure look great! I tried changing colors, exploring but couldn't figure out anything.

These next builds sound fun! Maybe I'll play it later.
Andy Gainey
21. Apr 2015 · 04:35 UTC
Controls were hard to figure out; I kind of managed to make a few things I could walk on, but was too frustrated by the limited ammo, really bad lag, crazy colors, and my tendency to fall off into the infinite abyss. I might have stuck with it a bit longer, but I didn't even know where I was suppose to try to get to by building stuff; nothing that I saw drew my curiosity.
Bsevers18
22. Apr 2015 · 06:07 UTC
Awesome visuals. Changing colors was pretty cool. The mouse sensitivity didn't feel right. really slow.
Hambone
22. Apr 2015 · 06:09 UTC
Very pretty!
Sublustris
26. Apr 2015 · 10:08 UTC
Great GFX!
Catwheel
01. May 2015 · 02:16 UTC
Controls are difficult. It's kind of hard to see what you need to do. Visual this game is beautiful, and perhaps too busy.
zerocreativity1
04. May 2015 · 06:35 UTC
Good graphics, but not much to do.