Speed Smash - Jam Edition by acronaut
Adventure, Arcade, Speedrun(tropes; seq-break and fun glitches)
You have a weapon, it can replicate anything in its path..
Mysterious shuttle lurks across the domain.. Explore..
Beware of Seq-Break with weapon. RNG from shuttle and spawns..
How many objectives can you clear?
Controls:
mouselook - look around..
WSAD - Move forward/backward/left/right
LMB - primary fire
RMB - secondary fire (hold for rapid fire)
'E' - (find the dispenser to replenish ammo): 12
space - jump (double-triple jump! You're Welcome)
Shader Controls:
1 - sharp
2 - more bloom
3 - bloom
4 - color change (seizure warning!)
left shift - change the color scheme
R/F - red channel
T/G - green channel
Y/H - blue channel
U/J - intensity (go negative for dual-reverse colors)
Notes:
further builds will add upgrades, enemies, skills, challenges..
Bug:
mouselook: mouse-look choppy? jerky? not smooth as butter?
alternative mouse-look build to be uploaded shortly..
black boxes: ..non-standard material
Easter Eggs:
- the weapon projectile could influence the level tiles (rotation, etc..)
- "Trail Blaster":
1. fire projectile
2. hold RMB for 'trail'
3. follow that projectile
4. while still hold RMB, mouse-look to turn, alter its course!
POST-JAM Edition soon! (upgrades, enemies, side-effects from RAND-X, highscore or metrics,SOUND,MUSIC)
You have a weapon, it can replicate anything in its path..
Mysterious shuttle lurks across the domain.. Explore..
Beware of Seq-Break with weapon. RNG from shuttle and spawns..
How many objectives can you clear?
Controls:
mouselook - look around..
WSAD - Move forward/backward/left/right
LMB - primary fire
RMB - secondary fire (hold for rapid fire)
'E' - (find the dispenser to replenish ammo): 12
space - jump (double-triple jump! You're Welcome)
Shader Controls:
1 - sharp
2 - more bloom
3 - bloom
4 - color change (seizure warning!)
left shift - change the color scheme
R/F - red channel
T/G - green channel
Y/H - blue channel
U/J - intensity (go negative for dual-reverse colors)
Notes:
further builds will add upgrades, enemies, skills, challenges..
Bug:
mouselook: mouse-look choppy? jerky? not smooth as butter?
alternative mouse-look build to be uploaded shortly..
black boxes: ..non-standard material
Easter Eggs:
- the weapon projectile could influence the level tiles (rotation, etc..)
- "Trail Blaster":
1. fire projectile
2. hold RMB for 'trail'
3. follow that projectile
4. while still hold RMB, mouse-look to turn, alter its course!
POST-JAM Edition soon! (upgrades, enemies, side-effects from RAND-X, highscore or metrics,SOUND,MUSIC)
| [Win-64bit] Fullscreen | https://drive.google.com/file/d/0BxhBIfNbRbLfZEx4NFN4NVVVT3M/view?usp=sharing |
| [Win-64bit] Windowed HD | https://drive.google.com/file/d/0BxhBIfNbRbLfMG55Ty1RMk9kRlk/view?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=22870 |
Ratings
| Coolness | 28% | 2054 |
| Overall(Jam) | 2.65 | 944 |
| Fun(Jam) | 2.38 | 933 |
| Graphics(Jam) | 4.06 | 159 |
| Innovation(Jam) | 3.00 | 573 |
These next builds sound fun! Maybe I'll play it later.