How To Teleport by bradur

[raw]
made by bradur for LD32 (COMPO)
How To Teleport is an escape game in which the player cannot walk, but has a gun that teleports the player where the projectile lands. The player has 5 ammo at the start of each level, and must find and shoot the door at the end of each level in order to progress to the next one. Some levels have holes in the floor that the player must not land on, and ammo that the player can collect.

I tried to make it easy early on but the later levels should be quite challenging.

You can always restart the level if you die.

The game has:
- 7 levels
- main menu with a quick guide
- 1 theme song
- 3 sound effects
- Esc-menu with these options:
- continue
- restart level
- main menu

Tools used:
- Unity 5
- Tiled Map Editor
- Sublime Text 3
- LMMS (music)
- bfxr (sfx)
- Paint.NET (gfx)
- Visual Studio Community 2013

- TiledSharp(https://github.com/marshallward/TiledSharp) by Marshall Ward for using Tiled map format in C# (my fork for Unity compatibility: https://github.com/bradur/TiledSharp )

I had trouble building to Web Player / WebGL, so I only have
Windows, Mac OSX and Linux builds. I run a Windows machine myself so that's the only one I have tested.

Here's a video of the opening levels:
https://www.youtube.com/watch?v=ooViOqheSEo

Ratings

Coolness 55% 3
Overall 3.42 327
Audio 3.33 209
Fun 3.37 296
Graphics 3.03 570
Humor 2.23 805
Innovation 3.65 209
Mood 2.96 521
Theme 3.29 599

Feedback

koredozo
20. Apr 2015 · 06:17 UTC
Fun little puzzle game! Sometimes keeping it simple is best. I think it could be improved by making the projectile move faster and adding zoom in/out keys, though.
PaperBlurt
20. Apr 2015 · 12:50 UTC
Nice graphics and design.
PEBKAC
20. Apr 2015 · 16:20 UTC
Nice one! Quite polished. Gameplay mechanic is very solidly implemented.
Jerre
20. Apr 2015 · 17:03 UTC
Nice idea, nice atmosphere. The collision with the energy pickups was a bit vague, could not understand why I did or did not get it at some times. Had fun playing tho.
parzivalTheVirtual
20. Apr 2015 · 20:39 UTC
Make the player rotation faster, the missile faster and use a color scheme maker to find a bunch of basic colors that look pleasing together. Also the lighting is just used as an extra non-essential gimmick. You could probably do better by having pleasing colors and low poly hexagonal items. Also have walls that allow ricocheting to add extra depth.
ajopart
20. Apr 2015 · 20:49 UTC
Nice entry. The mechanism works fine, but the player rotates too slow IMO. Maybe use the mouse to rotate it ? Anyway, great job !!
furriKira
20. Apr 2015 · 21:08 UTC
I'm with koredozo.
This is quite polished, I'm impressed!
Would be great if there would be a 2d view mode too.

I'm guessing gaining the energy through walls is a bug?
Would be interested if this would be continued.
🎤 bradur
21. Apr 2015 · 06:19 UTC
Hello everyone and thanks for playing the game!

koredozo:
- I agree with the rotation & projectile being too slow. I'll tweak it.
- The locked view is by design. The idea behind that was that the player must either take a risk or scout the map a little. I'm not married to the idea though, and if enough people think it's a crappy mechanic, sure, I'll add zoom in / out keys.

Jerre
- You're right. Perhaps the "explosion" should have visible borders where the energy pickup collider is. I'll put it on my list.

parzivalTheVirtual:
- I'll have to look into that color scheme thing.
- I fiddled around with the ricocheting (I was trying to implement mirrors) but I ran out of time before I could make it work. If / when I work on the game more, I'll definitely add them!


furriKira:
- Getting energy through walls is by design. I even try to use it in some of the maps, like in level 4 to tell players some of the energy blocks have holes under them.
- 2D view is a possibility. Maybe a toggle? The reason I went for an angled camera was that I thought it made the holes more believable.
paps
21. Apr 2015 · 13:01 UTC
Nice puzzle game. The difficulty cranks up fast enough. Nice polish too. Love the music, it fits perfectly. Good job
iSamurai
22. Apr 2015 · 09:57 UTC
Nice concept! It provides adequate choices for the player to solve the level. Good level design too. I enjoyed it very much.
OadT
22. Apr 2015 · 12:25 UTC
Really cool concept! Some animations and movements can be a bit faster, just a small tip for next time :) Also nice audio
Chris M
22. Apr 2015 · 15:16 UTC
Nice idea, I almost think that due to the large amount of instant teleport games we've become accustomed to fast teleportation speed, which makes this slower pace quite refreshing. That said the rotation speed is far too slow. Would it even be possible to make it discrete?
GameDevExtreme
23. Apr 2015 · 10:17 UTC
I will sent you a link to a gameplay and review video soon.
GameDevExtreme
23. Apr 2015 · 13:31 UTC
Your game is somewhere in episodes 25 - 30, use thumbnail to find it: https://www.youtube.com/playlist?list=PLNKGFlGVzSYpVQJmPapvNISiHavhMJUDs
DesignerNap
23. Apr 2015 · 20:12 UTC
The music was great and the visuals strong but the slow turn made it less fun than it could feel. Great concept and entry though. Well done.
Asado
24. Apr 2015 · 14:43 UTC
So hard! Solid game but I do not see how it fits the theme. You can opt-out of the theme category if you decided to ignore it.
LukeZaz
25. Apr 2015 · 01:07 UTC
Nice game. Could do with more different things, but there was a good amount of levels and the mechanic was fun.
Langouste
28. Apr 2015 · 15:54 UTC
Super game! I love it, thanks ;)
Jupiter_Hadley
20. May 2015 · 13:53 UTC
Very well made game! I included it in part 11 of my Ludum Dare 32 compilation video series, if you would like to take a look :) http://youtu.be/ArGc_dQ-3Lc