Arena Champion by DaRaziel
Fight for your life and the joy of the audience!
Defeat each enemy wave until you die or the audience gets too bored!
The game was completely built from scratch. Only a single premade library (JavaZoom) was used for playing mp3-audio. The Pixel Art was chosen due to the limited amount of time given.
Features:
Controllable Player
Animated environments and characters
Interactive audience
Four Powerups
Multilanguage support (German / English)
Things that didn`t make it:
Advanced pathfinding
Advanced audience interaction
Advanced collision detection
Conclusion:
I`m quite satisfied with this as my first Ludum Dare submission. There are no known bugs in the game nor any exceptions. The gameplay and the art are quite good regarding the given amount of time and style.
Hell it was a lot of work but i enjoyed it.
I hope you`ll enjoy it too!
Defeat each enemy wave until you die or the audience gets too bored!
The game was completely built from scratch. Only a single premade library (JavaZoom) was used for playing mp3-audio. The Pixel Art was chosen due to the limited amount of time given.
Features:
Controllable Player
Animated environments and characters
Interactive audience
Four Powerups
Multilanguage support (German / English)
Things that didn`t make it:
Advanced pathfinding
Advanced audience interaction
Advanced collision detection
Conclusion:
I`m quite satisfied with this as my first Ludum Dare submission. There are no known bugs in the game nor any exceptions. The gameplay and the art are quite good regarding the given amount of time and style.
Hell it was a lot of work but i enjoyed it.
I hope you`ll enjoy it too!
Ratings
| Coolness | 73% | 3 |
| Overall | 3.35 | 393 |
| Audio | 2.89 | 447 |
| Fun | 3.48 | 223 |
| Graphics | 3.03 | 592 |
| Humor | 3.00 | 248 |
| Innovation | 2.80 | 785 |
| Mood | 3.10 | 402 |
| Theme | 3.83 | 281 |
Great game. Love the flying tomatoes.
The boost are too random for me.
In my first game I've got lucky ang got 2 speed shot bonus.
It was pretty easy (but I died stupidly)
In my second one, I've got only a life bonus in 3 rounds.
It was nearly impossible to survive.
Yeah, you are right. At the moment the boosts are created completly random. I should consider more stuff in choosing a bosst to drop. Thx for your comment!
@GeeItSomeLaldy
Thanks for the hint, fixed that and changed to Windows.
@Thanks for loving my tomatoes! :D
Oh well, i麓m quite satisfied though and don`t think it`s too bad.
I think you should work on a post-compo version of it.
I think you should work on a post-compo version of it.
It seems like you can only make enemies fall in water. You should make the rule more obvious. But still, the concept is nice.
Two things, it would have been very nice to have invincibility at the start of a new round, I always get hit by guys instantly spawning!
And why is space to change language? Oh well. It was fun!
Building a game completely from scratch was a thing i did to myself since i wasn`t experienced enough with things like Unity by the time. Next time i will definitively use some sort of framework/engine in order to focus way more on the actual game and mechanics instead of core engine features. Thank you all for your responses!
Well done!
Thx for the info! :)
I will change the download link.
goor realisation for gameJam !
Thank you all for your replies! We see us at Ludum Dare #32!!!