Lombom by Kevin_twenty7

[raw]
made by Kevin_twenty7 for LD31 (COMPO)
Lombom.

The entire game is on one screen. You move your player by teleporting it across the screen, in an attempt to avoid color changing tile block things that may or may not look cool. You teleport only after the tiles are finished doing their thing changing colors, but you can only set where you will teleport to while they're changing colors.

There are also shiny objects. You'll want those. They make the game harder as you collect them, but they do give you points.

Also, I created this game using GameMaker Studio.


Edit: Thanks for the feedback! I will add visuals to notify the player when they press the arrow keys in future versions of the game.

Bugfix: The shiny objects will no longer randomly disappear from the game.

Ratings

Coolness 35% 1856
Overall 2.86 899
Fun 3.40 273
Graphics 2.25 1052
Innovation 3.70 186
Mood 3.00 472
Theme 3.86 256

Feedback

Andrew Adams
08. Dec 2014 · 13:58 UTC
This game is lots of fun. Took me a minute to get used to the arrows and not just guessing where I was going. I like how the teleport speeds up to add challenge. Well done
MoltenMustafa
08. Dec 2014 · 18:33 UTC
That was neat. The concept of having to visualize where the character will end up at the end of a "turn" was fun. I think it would have been even better if there was a sound effect that verified movement though, because sometimes I'd hit the arrow keys before the tiles appeared and those don't register, which threw me off my game. Other than that little complaint I'd say this was pretty cool.
The Jahn
08. Dec 2014 · 18:35 UTC
Pretty interesting. Could use some indication that something's changing when you hit the arrow keys.

Not necessarily a cursor, I kind of like having to work out where I'm going to go in my head. Maybe just a directional counter?
Pfilzweg
08. Dec 2014 · 18:36 UTC
Nice game mechanics, but the gameplay needs more support by the visuals and sounds.
berkano
08. Dec 2014 · 18:52 UTC
Neat concept! Very tempting to try & be clever with the moves but I end up getting burned each time :-)
rogberth
08. Dec 2014 · 18:52 UTC
It also took me time to understand the mechanics. The game was nice, simple and smart.
Gemberkoekje
08. Dec 2014 · 18:56 UTC
I really like what's presented here, even though it's a bit rough at the edges. It seems pretty unique, and I like unique games! :)
While I can imagine the not seeing where you will teleport exactly as an intended mechanic, I feel that there should be some feedback as to where you're going. Maybe a little blink in the direction you're moving, every time you press an arrow key? Not showing the destination, but showing the general direction, as well as showing the player that he's doing the right thing.
Other than that, nice game!
sausagroll
08. Dec 2014 · 18:59 UTC
Really creative idea, my suggestion would be to add a sort of indicator of where you will teleport and a countdown to when you will teleport for the first few teleports so players know what they are doing straight away. After the first few teleports then you could take them away and then the player has to guess. I'm not very experienced with game design but I think that would make a new player's experience better.
Andrea
08. Dec 2014 · 19:17 UTC
Very nice yet simple idea, and it gets quite challenging too! Good job!
colludium
09. Dec 2014 · 21:24 UTC
Neat little game. Nice work.
whilefun
10. Dec 2014 · 04:03 UTC
I like the concept. I found the block color change times to be a little too long though. It made the game pace feel drawn out, rather than snappy and fun.
gene-z
11. Dec 2014 · 20:55 UTC
Nice game,,
Scam
12. Dec 2014 · 16:28 UTC
Nice idea, took me a couple of plays to understand how to play. Some kind of feedback of your button presses would be good.
Renaldo
14. Dec 2014 · 18:24 UTC
The game is quite fun and innovative. I liked the graphics but I got confused by the changing colors and what they meant. A great entry!
Harley77
19. Dec 2014 · 03:29 UTC
Once I got the mechanics down, I had a lot of fun with this. Good job!
Si1ver
24. Dec 2014 · 10:26 UTC
Love the smiley-screen
Canyon
28. Dec 2014 · 06:51 UTC
Great mechanic, with some better audio and graphics this could be really interesting.