Lombom by Kevin_twenty7
Lombom.
The entire game is on one screen. You move your player by teleporting it across the screen, in an attempt to avoid color changing tile block things that may or may not look cool. You teleport only after the tiles are finished doing their thing changing colors, but you can only set where you will teleport to while they're changing colors.
There are also shiny objects. You'll want those. They make the game harder as you collect them, but they do give you points.
Also, I created this game using GameMaker Studio.
Edit: Thanks for the feedback! I will add visuals to notify the player when they press the arrow keys in future versions of the game.
Bugfix: The shiny objects will no longer randomly disappear from the game.
The entire game is on one screen. You move your player by teleporting it across the screen, in an attempt to avoid color changing tile block things that may or may not look cool. You teleport only after the tiles are finished doing their thing changing colors, but you can only set where you will teleport to while they're changing colors.
There are also shiny objects. You'll want those. They make the game harder as you collect them, but they do give you points.
Also, I created this game using GameMaker Studio.
Edit: Thanks for the feedback! I will add visuals to notify the player when they press the arrow keys in future versions of the game.
Bugfix: The shiny objects will no longer randomly disappear from the game.
Ratings
| Coolness | 35% | 1856 |
| Overall | 2.86 | 899 |
| Fun | 3.40 | 273 |
| Graphics | 2.25 | 1052 |
| Innovation | 3.70 | 186 |
| Mood | 3.00 | 472 |
| Theme | 3.86 | 256 |
Not necessarily a cursor, I kind of like having to work out where I'm going to go in my head. Maybe just a directional counter?
While I can imagine the not seeing where you will teleport exactly as an intended mechanic, I feel that there should be some feedback as to where you're going. Maybe a little blink in the direction you're moving, every time you press an arrow key? Not showing the destination, but showing the general direction, as well as showing the player that he's doing the right thing.
Other than that, nice game!