To Continue by raincole
**IMPORTANT NOTE**:
You have to fill the whole energy bar to advance next stage. The goal is not "living as long as possible".
By the way, this game has 6 stages. Yes, it has an ending and the final stage may surprise you. So don't give up so early please? :)
Description
================
You overslept.
You hear a familiar voice, from far far away.
Then you open your eyes. All you see is one screen, with a mysterious waveform.
The entire game is on it.
Enjoy.
How to play
=============
Arrow keys/WSD: control the wave.
Any okey: skip conversation.
White glowing block is good. Red is bad.
Touch the horizontal bar to restore energy.
Turning around exactly on the bar gives you extra energy.
Fill the energy bar to go to next level.
Notes
===================
* You need Java(https://java.com/en/download/index.jsp) to run this game.
* It takes about 5~15 minutes to finish, depending on how quick your fingers are.
* Post combo version has better sounds and lesser harsh difficulty.
* Powered by: LibGDX, Adobe Illustrator, cfxr, Audacity, IDEA Intellij, Android's draw9patch tool, Believer font, etc.
You have to fill the whole energy bar to advance next stage. The goal is not "living as long as possible".
By the way, this game has 6 stages. Yes, it has an ending and the final stage may surprise you. So don't give up so early please? :)
Description
================
You overslept.
You hear a familiar voice, from far far away.
Then you open your eyes. All you see is one screen, with a mysterious waveform.
The entire game is on it.
Enjoy.
How to play
=============
Arrow keys/WSD: control the wave.
Any okey: skip conversation.
White glowing block is good. Red is bad.
Touch the horizontal bar to restore energy.
Turning around exactly on the bar gives you extra energy.
Fill the energy bar to go to next level.
Notes
===================
* You need Java(https://java.com/en/download/index.jsp) to run this game.
* It takes about 5~15 minutes to finish, depending on how quick your fingers are.
* Post combo version has better sounds and lesser harsh difficulty.
* Powered by: LibGDX, Adobe Illustrator, cfxr, Audacity, IDEA Intellij, Android's draw9patch tool, Believer font, etc.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.74 | 107 |
| Audio | 3.03 | 361 |
| Fun | 3.45 | 247 |
| Graphics | 3.69 | 210 |
| Humor | 2.20 | 760 |
| Innovation | 3.93 | 102 |
| Mood | 3.58 | 104 |
| Theme | 3.76 | 350 |
The game has an ending. It has 6 stages.
(but I admit some of them are too difficult)
I here there are six stages, but sadly the first one is already to hard for me :(
I also liked the atmosphere!
I agree with you. Actually I just decreased the difficulty of 5th stage("pillar" one) in post combo version.
@those who can't beat first stage:
You have to fill the entire energy bar. Just 'keeping alive' doesn't bring you anywhere.
Wow, that's really a good interpretation and wow this is a miracle for an ending~ I love it!
I'd like to see a slow ramp-up to give the player some time to figure out the mechanics.
Overall, fantastic work!
Very well done!
It's very difficulty because of having to many red line at the startpoint. Well done!
Maybe this need a little bit music (something minimalist) and voice acting (respirating et etc..) But this is a jam right ? :)
Anyways, great concept!
It's so difficult sometime, specially first phase I think (which is bad, cause it makes the goal less clear.)
I love how you got the theme. This is really interesting. The gameplay is really cool, it feels fun and the idea is so clever...
Good use of audio feedbacks too, that was important and you did it super well!!
It looks really cool also. Simple and clear for the player, but still coherent with the story. Good!
I love it really! :)
It's a little bit difficult, and there is not enough variation but it's defintevely a great idea to make a bigger game, maybe with more audio, people speaking around the person or with an hospital noise.
Really perfect for the theme.
Great job.