Turtles World by Boehrsi
A small game about a turtle inside an aquarium. You have to feed the turtle. Do it as fast as possible, because the turtle is greedy. The carrots are placed randomly.
If you finished the game, please post your highscore (time needed to finish the game) :).
My first Ludum Dare game. Worked around 15 hours to get the game up and running. Much more was planned but as already mentioned, the time was the problem.
Controls:
Arrow Up: Layer up
Arrow Down: Layer down
Mouse Move: Set direction for movement
Mouse Left: Move turtle to cursor (more clicks, more speed)
Mouse Right: Collect carrots
Used:
- LibGDX
- Box2D
- Photoshop
- Audacity
- Bfxr
- Tiled
- SketchBook (Android)
Planned but not implemented features:
- Emergence to breathe
- Hunt fishes
- More food types, power ups and different things in the different depths
- Ability to dig for special power ups on the bottom layer
- Survival style mode (new food will be dropped randomly, the turtle must take sunbathes, health will be reduced over time if needs aren't fulfilled)
- Polish, polish, polish ...
If you finished the game, please post your highscore (time needed to finish the game) :).
My first Ludum Dare game. Worked around 15 hours to get the game up and running. Much more was planned but as already mentioned, the time was the problem.
Controls:
Arrow Up: Layer up
Arrow Down: Layer down
Mouse Move: Set direction for movement
Mouse Left: Move turtle to cursor (more clicks, more speed)
Mouse Right: Collect carrots
Used:
- LibGDX
- Box2D
- Photoshop
- Audacity
- Bfxr
- Tiled
- SketchBook (Android)
Planned but not implemented features:
- Emergence to breathe
- Hunt fishes
- More food types, power ups and different things in the different depths
- Ability to dig for special power ups on the bottom layer
- Survival style mode (new food will be dropped randomly, the turtle must take sunbathes, health will be reduced over time if needs aren't fulfilled)
- Polish, polish, polish ...
Ratings
| Coolness | 67% | 3 |
| Overall | 2.54 | 1104 |
| Audio | 2.41 | 714 |
| Fun | 2.32 | 1096 |
| Graphics | 2.37 | 1009 |
| Humor | 2.52 | 528 |
| Innovation | 2.49 | 961 |
| Mood | 2.45 | 952 |
| Theme | 3.46 | 740 |
My left hand hurts like hell though, I had to play it two times as I forgot to write down the highscore the first time.
Shame that you couldn't get to all those planned features, they sound fun.
Nice simple game, I like the idea of layers / visibility. It's a shame you didn't have time to implement those other features :(
Nice to play, I would like the turtle to move faster
maybe it could be nice to see a little bit where the food on the other layers is (it would allow to plan more efficiently the moves)
It's a detail, but I like the "nom" sound :)
The way it is balanced right now, I think the game focuses more on clicking than moving, and more movement force added per click would help. That way it would focus more on planning and maneuvering rather than button mashing, while still keeping the controls intact. I think the plans you have are great. They would add a layer of complexity so that the game doesn't fall into the trap of the linear "click everything you see, nothing is wrong, fight against time"-style. With a secondary, parallel task, this has the potential to become totally addictive :)
Good Job!
@little-burrito A double click button is really a help for the game :D. Thanks for the hints, ideas and the feedback. What you say sounds good and I will think about tweaking the game considering your hints.
@iShadow Thank you for your feedback appreciate it :).