{"author_link":"\/author\/acro\/","author_name":"acro","author_uid":"21612","comments":[{"author_name":"Kopeph Developers","author_uid":"47032","time":"Dec 9, 2014 @ 4:57am","epoch":1418100720,"text":"I LOVED that lcd idea. Man this brings me back to those really cheap handheld game, but I am no good at this one :P"},{"author_name":"NPException","author_uid":"28802","time":"Dec 10, 2014 @ 7:11pm","epoch":1418238360,"text":"Awesome! Just that. Gimme more :D"},{"author_name":"janovbyrnisson","author_uid":"43705","time":"Dec 11, 2014 @ 12:23pm","epoch":1418300280,"text":"Kinda interesting idea. Like the difficulty of this game. :) The sprites are also looking good. Good job!\r<br\/>\r<br\/>---\r<br\/>Come and see us! :)"},{"author_name":"raisedmedia","author_uid":"32069","time":"Dec 11, 2014 @ 12:25pm","epoch":1418300400,"text":"Really enjoyed this."},{"author_name":"MrBadIvan","author_uid":"44988","time":"Dec 12, 2014 @ 6:22pm","epoch":1418408220,"text":"Very interesting art decision!"},{"author_name":"Wakka","author_uid":"30196","time":"Dec 12, 2014 @ 8:57pm","epoch":1418417520,"text":"reminds me of old days, great one :)"},{"author_name":"BoxedMeatRevolution","author_uid":"47669","time":"Dec 12, 2014 @ 9:05pm","epoch":1418418000,"text":"Wonderful! Very fun game and I love the style! Though, after I'd slain the mighty dragon, nothing happened. Maybe a bug? Or perhaps a win screen wasn't implemented. Not very important though, I thoroughly enjoyed playing this piece of art :D\r<br\/>\r<br\/>Now 2 of my favourite LD entries this round are LCD throwbacks (this and http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=46900). I'd love to see more games like this!"},{"author_name":"acro","author_uid":"21612","time":"Dec 13, 2014 @ 2:35pm","epoch":1418481000,"text":"Hey, thanks for all the nice comments. BoxedMeatRevolution, yeah we basically didn't have time to finalise various things. The left ledge in the dragon room should have held a magical sparkly victory treasure. We'd have also liked to reset-loop back to the start portal, with increasing 'levels' and a score, but as stands you can only beat the dragon. Well done for beating the dragon! I'm off to check that linked game, thanks."},{"author_name":"Grindstorm","author_uid":"44088","time":"Dec 13, 2014 @ 5:31pm","epoch":1418491560,"text":"Java exception error, my Java is up to date so can't play your game :("},{"author_name":"semdog","author_uid":"45121","time":"Dec 13, 2014 @ 5:53pm","epoch":1418492880,"text":"I suck at these games but man, I really enjoyed this one :D nice use of the theme. Well done :)"},{"author_name":"01rafael","author_uid":"11984","time":"Dec 14, 2014 @ 7:47pm","epoch":1418586120,"text":"Overall 5! This is amazing! maybe a little bit hard but really amazing moog of olg game platforms"},{"author_name":"lapskaus","author_uid":"46560","time":"Dec 14, 2014 @ 9:01pm","epoch":1418590560,"text":"Cool. Made it to the climbing ropes before i gave up for now :)"},{"author_name":"Demy","author_uid":"44801","time":"Dec 14, 2014 @ 9:09pm","epoch":1418591040,"text":"Java exception =("},{"author_name":"Empyrealhell","author_uid":"26650","time":"Dec 14, 2014 @ 9:11pm","epoch":1418591160,"text":"I like the old handheld game concept, it fits with the theme really well. The only real downside is the fact that the timing for everything doesn't line up, so if you leave it running long enough, the timing required to pass certain parts changes. It also wasn't obvious if the sword did anything to the skeletons, I ended up just running past them, but I have no idea if I could kill them or anything like that. It's a bit simple overall, and on the short side, but not a bad game at all."},{"author_name":"eemmbbeerr","author_uid":"26778","time":"Dec 20, 2014 @ 2:30pm","epoch":1419085500,"text":"Interesting idea! That little piece of dirt on the right edge is an evil one :) I was expecting for something to happen when I killed the dragon, but it just vanished."}],"images":["ld31\/21612-74747e415749ff7145f1ed7e395b3e7b.jpg","ld31\/21612-727e21c0923d781d3afd54990559442a.jpg","ld31\/21612-50303b825fb18cbf5324d577a292eabd.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/42656851\/DragonSlayer89_a.jar","text":"Jar file (Win,Mac,Linux)"}],"metadata":{"g_key":"13030","g_author":"21612","g_event":"LD31","g_eventkey":"26","g_subevent":"JAM","g_urlkey":"13060","g_title":"Dragon Slayer 89","g_status":"UCHK1","g_place":"561","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/21612-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/21612-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/21612-shot2-1418481595.png-eq-900-500.jpg"],"text":"Controls: arrow keys to move, space bar for attack (or action where appropriate), escape to quit.\r\n\r\nThe Game and Watch that never was! Featuring high-fidelity LCD graphics!\r\nAs Dirk the Hero, quest your way to the dragon's dwelling in the final cavern of these murky under-parts... in a righteous quest to slay Smug the Mighty, treasure-hoarding dragon and blight upon the lands of Elcedeedia.\r\n\r\n\r\n---\r\n\r\n* Requires Java 1.8\r\n\r\nThe impetus for this was to flaunt the theme ridiculously :D Not only is the entire game on-screen, but you can see every possible state, just like a real LCD display.\r\n\r\n\r\nWith a few unfortunate technical setbacks, we've had to try patching up a few project build problems and bugs at the very, very last minute, and unlike previous Jam entries there are probably still some problems remaining.\r\n\r\nAll comments welcome! (especially from anyone too young to have played a Game & Watch in their heyday).\r\n\r\n\r\nLet us know how far you get!!\r\n\r\n* update\r\n\r\nThanks for your comments, everyone!\r\n\r\nWe've done some live playtests with unsuspecting people and the reactions have been gratifying and hilarious. It seems this is perhaps harder than we gave ourselves credit for, which is nice.\r\n\r\nWe plan to do a little post-submit fix to correct the skeletons no-hit problem, this should be up by Sun 15th.","title":"Dragon Slayer 89"}