Lone by BlueTheLemon
A Game about finding love into the maze of life.
Play with the Arrow keys. Restart with R. F to fullscreen.
Made by Thibaut Mereu (@BlueTheLemon) & Gaylor Morestin (@cortembloutre) in 48h.
It was our first Ludum Dare and Gaylor's first attempt to make graphics for a video game.
Play with the Arrow keys. Restart with R. F to fullscreen.
Made by Thibaut Mereu (@BlueTheLemon) & Gaylor Morestin (@cortembloutre) in 48h.
It was our first Ludum Dare and Gaylor's first attempt to make graphics for a video game.
| Web | http://www.Lone.Gaylor.fr |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45362 |
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 3.51 | 251 |
| Audio(Jam) | 4.04 | 33 |
| Fun(Jam) | 2.90 | 615 |
| Graphics(Jam) | 3.63 | 336 |
| Humor(Jam) | 2.28 | 658 |
| Innovation(Jam) | 3.66 | 165 |
| Mood(Jam) | 3.92 | 49 |
| Theme(Jam) | 3.67 | 387 |
Great job.
1. It is very easy to get stuck on walls, especially jutting ends.
2. It can be very easy to miss red circles, especially if they spawn inside walls. I saw one spawn outside the level once.
3. I did not really understand why some circles were small bumps, and others were huge stuns that apparently reset hearts all around the level. Why do the hearts reset sometimes and not others? Why are the hearts so far away, or so few, or so many, other times? The randomness makes it frustrating, but I suppose one can say that sort of thing about love too. :P
For positives:
1. Nice music, though a mute toggle would always be nice.
2. Great art! Fancy visual design.
3. Unique mechanic ideas.
I'm aware of the first point you brought. The second seems weird. Exept for the one that spawned outside, i didn't really encoutered any difficulties catching a Red circle.
Regarding the last point, that's the thing we should have spend more time one. In fact, every 5 seconds, you see the hearts that are far away from you. Some may be close but you jsut don't see them.
Small bumps and huge bumps was a way to encourage player to not run in the crowd without hvaing them penalised to much or to often. The goal was to make the player fear Red dots, while most of the time encoutering Yellow one
"The goal was to make the player fear Red dots, while most of the time encoutering Yellow one"
I totally got that. Most people you run into in life sort of bump into you. But occasionally someone can really hurt you. I thought it was brilliant.
Thanks.
Excellent job!