Skyfarms by GagaPete

[raw]
made by GagaPete for LD31 (COMPO)
Welcome to your farm in dizzy heights. Live your live on your skyfarm and protect it from aproaching bad souls with your powerful fireballs.

*Controls*
A - Walk Left
D - Walk Right
Space - Join/Jump
Use mouse to aim and click to shoot

*Don't this game have a ending?*
Sorry, not this time. I dug myself way too deep into the details without creating the basics. May I can solve it the next days.

*A post compo?*
Yeah, I fixed an annoying mistake that prevented me from including the door animation as I couldn't fix that in time.

Ratings

Coolness 50% 3
Overall 2.44 1135
Fun 2.21 1131
Graphics 2.71 799
Humor 1.92 867
Innovation 1.85 1182
Mood 2.27 1028
Theme 3.58 592

Feedback

YM
08. Dec 2014 · 03:36 UTC
Nice and simple. It's sad that you can't jump or fire faster though as it quickly leads to getting stuck in a corner with too much coming for you to escape.
Blue Thumbs Gaming
08. Dec 2014 · 15:45 UTC
Wow this is hard!
Ben.
jfreax
09. Dec 2014 · 00:03 UTC
Nice graphics. Unfortunately there is not much gameplay. And its rather difficult imo.

But overall its quite nice for such a small time frame :)
Anachron
09. Dec 2014 · 01:41 UTC
Nice little game! Cute graphics and good premise :) A score counter, different enemies, and maybe an upgrade system would give it more replay. Good effort for 48 hours though, congrats!
mrexcessive
09. Dec 2014 · 10:16 UTC
Hi there. Reasonable idea, needs more bullets simultaneously I think, had 4 incoming very soon after starting, could only kill 2 before dying... Moving doesn't help much. Nice pixel graphics and retro sounds.
Forge
09. Dec 2014 · 11:41 UTC
Nice entry, good effort in 48 hours.
Simple concept however a little repetative and the sound when the enemies get hit hurt my ears after a while.
Chaoseed
09. Dec 2014 · 11:41 UTC
Well, you managed to make a playable game in a weekend, which is a good accomplishment. ;) The animation and sound are excellent. The gameplay needs something...some progression, an end, a goal...maybe something that builds off the idea of 'sky farms'? Keep working. ;)
Bardikus
09. Dec 2014 · 11:42 UTC
Nice game.
It would have been nice if it got increasily harder or include limited bullets.
Some enemy type variety would have also been good.
I liked how the sounds of shooting bolts and hitting enemies turned into a pretty neat music beat :D
Emkani
09. Dec 2014 · 11:42 UTC
A little boring when nothing else happens.
GSM Productions
09. Dec 2014 · 11:45 UTC
I join the other comments about the scope missing and the difficulty.
Wayward
09. Dec 2014 · 11:47 UTC
Nice graphics
alecmilne
09. Dec 2014 · 11:48 UTC
Very hard after a short while, but very approachable and simple to grasp. Could do with a bit more gameplay.
xaedes
09. Dec 2014 · 14:48 UTC
nice looking graphics and simple yet effective sound.
i would like to see some feedback of the first shot i put into enemies.
Also I miss some kind of score or a winning condition.

I actually enjoyed killing the souls for a while!
Alter
09. Dec 2014 · 17:22 UTC
Fun and hard. Well done
thatwhichis
10. Dec 2014 · 00:28 UTC
GAGAPETE! Yo dawg; I used my sky wwwizzarddd to shoot a bunch of sky enemies with sky fireballs.

In the sky.

B...:-)
B..:-)
B.:-)
B:-)
B-)
YEEEEAAAAYEAHHHHHHH!
Webravenz
10. Dec 2014 · 17:28 UTC
would be funnier with more dynamism and variety ;)
Elemental Zeal Games Studios
12. Dec 2014 · 18:28 UTC
I think it's a little strange to have 'B' as right rather than 'D' but it still worked. Nice entry!
Paisley Games
13. Dec 2014 · 01:24 UTC
Nice and simple. Throw in some upgrades and some other more superficial features and you got yourself a cute little game! Keep up the good work friend.
🎤 GagaPete
13. Dec 2014 · 18:51 UTC
@All of you ;)
Thanks for your feedback. I'm going to implement some of the features in the next days (I hope).

I think it may be possible to implement some kind of trader for upgrades and a score counter. I hope I can bring in some kind of meta-game, so that the name skyfarms makes any sense.

@Elemental Zeal Games Studios
True, I meant D. Fixed the description accordingly.
Sheepolution
17. Dec 2014 · 13:04 UTC
Pretty tough. I'm missing some stuff like score and having the game refreshed after dying. Better luck next time!
Beerman
18. Dec 2014 · 19:33 UTC
Pretty good. Seemed like it was too hard at first, but once I got into a rhythm of herding the enemies to where I could jump them I could keep it going for quite a while.
A score system would be nice, and yeah, something that makes it fit more with the name - maybe between waves of enemies you plant some sky crops and harvest them for power ups?