{"author_link":"\/author\/memilian\/","author_name":"memilian","author_uid":"44945","comments":[{"author_name":"volkoivan","author_uid":"44824","time":"Dec 9, 2014 @ 3:25am","epoch":1418095200,"text":"Cool, but very hard, guys\r<br\/>I don't really understand how to play at first"},{"author_name":"tcarter","author_uid":"31008","time":"Dec 9, 2014 @ 6:19am","epoch":1418105640,"text":"Super interesting! I liked the effects on the attractors and repulsors."},{"author_name":"tobyp","author_uid":"41364","time":"Dec 9, 2014 @ 9:27am","epoch":1418116920,"text":"Interesting concept. It doesn't do anything when I manage to hit the target though, but it's an LD; I can accept a &quot;self-scoring&quot; game. Really clean, simple concept, and intuitive controls, maybe a bit more feedback when changing the strength would be useful (currently you have to wait for ~1 animation loop to get a feel for the new strength)\r<br\/>The bottom bar was REALLY annoying whenever I had an acceptor\/repulsor down there, which was any time after clicking the button to create one."},{"author_name":"Domicuc","author_uid":"44551","time":"Dec 9, 2014 @ 9:32am","epoch":1418117220,"text":"Really original game x) its hard like my project xD\r<br\/>if you have some time also check my project mate x) Good work :)"},{"author_name":"jpmit","author_uid":"38953","time":"Dec 9, 2014 @ 11:50am","epoch":1418125500,"text":"Really nice game, good job.\r<br\/>\r<br\/>As others have said, could perhaps do with a slower build up in difficulty.  Perhaps 1-2 easy levels in front of the ones you have would be sensible?"},{"author_name":"dieblume86","author_uid":"44675","time":"Dec 9, 2014 @ 2:19pm","epoch":1418134440,"text":"Nice idea."},{"author_name":"RobustInteractive","author_uid":"45963","time":"Dec 9, 2014 @ 2:47pm","epoch":1418136120,"text":"Very fun to play :) apart from the annoying bottom bar, the concept was really fun. nice work."},{"author_name":"vortex","author_uid":"36386","time":"Dec 9, 2014 @ 4:49pm","epoch":1418143440,"text":"Very nice idea. Only suggestion i have is that you should limit the number of atractors and repulsors."},{"author_name":"memilian","author_uid":"44945","time":"Dec 9, 2014 @ 5:50pm","epoch":1418147100,"text":"Thanks for the feedbacks :), I plan to improve the game in the near future so they 'll be useful. \r<br\/>On the levels : I spent the last hours yesterday making a level editor and once it was done I had very little time to make the currents 5 levels and to test them, so the balance is clearly not that good...\r<br\/>@tobyp : I completely forgot to mention that the target have a life and that you need to hit it several times to destroy it. I'll add it in the description."},{"author_name":"Skipi","author_uid":"34647","time":"Dec 9, 2014 @ 6:14pm","epoch":1418148540,"text":"I really like the idea and what kind of projects could come out of it if you continue. It seems a bit buggy in that sometimes shots don't register when you hit the target. Other than that, it's solid."},{"author_name":"NeithR","author_uid":"35366","time":"Dec 9, 2014 @ 7:33pm","epoch":1418153280,"text":"It would be nice to change angle with A\/S or S\/D instead of W\/S since it changes horizontally ;)."},{"author_name":"ChrisMingay","author_uid":"15929","time":"Dec 9, 2014 @ 11:55pm","epoch":1418169000,"text":"Great concept, absolutely love the particle effects.\r<br\/>\r<br\/>One thing, the guide stated &quot;around 10 bullets&quot; but I had to pump it full of closer to 80?"},{"author_name":"memilian","author_uid":"44945","time":"Dec 13, 2014 @ 1:05pm","epoch":1418475600,"text":"I fixed the bad collision detection when hitting the target, and it's bad life value. Now the target needs 5 hits to die."},{"author_name":"01101101","author_uid":"5105","time":"Dec 14, 2014 @ 4:59pm","epoch":1418576040,"text":"Took me some time to find out I could open the bottom menu...\r<br\/>Cool concept anyway!"},{"author_name":"pht59x","author_uid":"36239","time":"Dec 14, 2014 @ 4:59pm","epoch":1418576040,"text":"Hard to play and somewhat too slow (maybe it's my computer)."},{"author_name":"Belvar","author_uid":"28450","time":"Dec 16, 2014 @ 10:48am","epoch":1418726580,"text":"Very nice concept. The interface could be better though."},{"author_name":"6DownStudios","author_uid":"39552","time":"Dec 19, 2014 @ 11:47pm","epoch":1419032520,"text":"This is extremely cool!  Simple but elegant mechanic makes for some really fun puzzles, and the graphic effects are awesome (I especially like the level transitions).  Well done!"}],"images":["ld31\/44945-415cb8ec2cfb039db232e365c48b3e03.jpg"],"links":[{"url":"http:\/\/memilnx.cloud4you.fr\/ld31\/","text":"Web"},{"url":"https:\/\/github.com\/memilian\/Khattraction\/","text":"Source"}],"metadata":{"g_key":"13058","g_author":"44945","g_event":"LD31","g_eventkey":"26","g_subevent":"JAM","g_urlkey":"13088","g_title":"Khattraction","g_status":"UCHK1","g_place":"856","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/44945-shot0.png-eq-900-500.jpg"],"text":"The goal is simple : you need to shoot the purple target while avoiding the walls (The target needs 5 bullets to be destroyed). You can influence the trajectory of the bullets with attractors and repulsors.\r\n\r\n\r\nControls :\r\n\r\n    -Space to shoot bullets\r\n    -W\/S to change the angle of the launcher\r\n    -Drag the attractors\/repulsors with left click\r\n    -Remove an attractor\/repulsor with right click\r\n    -Change the strenght of an attractor\/repulsor by dragging it horizontally with right click\r\n\r\nLanguage : Haxe\r\nLibraries : Kha, Actuate\r\nIntelliJ for the code, Gimp for the (only one) graphics\r\n\r\n\r\n","title":"Khattraction"}