My Weekend in Front of a Screen by Morgawr
This "game" is a Visual Novel / Graphical Story. It has no enemies to kill, no guns to shoot. It's just a story.
I wanted to take the chance to finish and finalize my own VN engine, similar to Ren'Py but targets the web. It's still incomplete but it can hold its own now and working on this made me realize things I can improve.
Regardless, please enjoy this story. I wanted it to be much longer and more self-referential. I will probably come back to it and add two additional endings, extra and not counted towards Ludum Dare rating of course. I had them planned since the beginning but apparently writing a script is much more tiring than I thought.
Feel free to leave feedback, report bugs and give opinions.
The game is best played on Chrome. Firefox works as well but there may be some UI issues with mouse clicks and font rendering that I am still trying to solve.
If you notice anything wrong, PLEASE report it.
Thank you!
ps: If anyone is curious about my engine and wants to see the syntax I used for my game's script, here it is: (GAME SPOILER ALERT) https://github.com/Morgawr/ld31/blob/master/src/cljs/game/script.cljs
It's still more complex than I wanted it to be, so I'll be working to make it even better in the future :)
I wanted to take the chance to finish and finalize my own VN engine, similar to Ren'Py but targets the web. It's still incomplete but it can hold its own now and working on this made me realize things I can improve.
Regardless, please enjoy this story. I wanted it to be much longer and more self-referential. I will probably come back to it and add two additional endings, extra and not counted towards Ludum Dare rating of course. I had them planned since the beginning but apparently writing a script is much more tiring than I thought.
Feel free to leave feedback, report bugs and give opinions.
The game is best played on Chrome. Firefox works as well but there may be some UI issues with mouse clicks and font rendering that I am still trying to solve.
If you notice anything wrong, PLEASE report it.
Thank you!
ps: If anyone is curious about my engine and wants to see the syntax I used for my game's script, here it is: (GAME SPOILER ALERT) https://github.com/Morgawr/ld31/blob/master/src/cljs/game/script.cljs
It's still more complex than I wanted it to be, so I'll be working to make it even better in the future :)
| Web | http://morg.systems/LD31/ |
| Source | https://github.com/Morgawr/ld31 |
| Engine (Novelette) | https://github.com/Morgawr/novelette |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=8711 |
Ratings
| Coolness | 62% | 3 |
| Overall | 2.83 | 921 |
| Audio | 3.00 | 371 |
| Fun | 2.21 | 1131 |
| Graphics | 3.00 | 607 |
| Humor | 2.97 | 271 |
| Innovation | 2.54 | 930 |
| Mood | 3.03 | 459 |
| Theme | 3.06 | 1039 |
Of course, after that initial hardship, the game develops quite nicely. Simple, yet effective.
In time, I would like to see more choices and consequences. Do that, and you'll be on the right track towards making immersive RPGs.
Best of luck. Cheers :)
Story comments:
Self-referential humor always works for LD, and it's implemented great here.
Lots of things are kinda oversimplified, but given time constraints that's ok. The most unnatural thing was probably how everybody praised themselves in the end :)
Also, details like mentioning proprietariness and console irc client added a lot to story immersion for me.
Engine comments:
Keyboard controls (space to continue, at least) would be nice and not hard to add.
Rollback (at least in form of text-only backlog) and some basic settings would be nice too, but IMO the most important thing is skipping read possibility to check branches without additional troubles.
Played in Firefox, btw. Couldn't see the difference with Chromium.
// caryoscelus
I agree 100% with you on everything, I had planned two extra branches of the story and extra features that I couldn't hack together in time for the competition. This is going to be a general purpose VN engine and I will definitely add everything you said, these problems irked me as well :)
I might expand on the missing branches of the story and give a bit more closure to everything when I can get around to it (polishing the engine more is my priority at the moment).
Thank you everybody for the great feedback and comments, I enjoy seeing people's opinions on the game, both positive and negative! :)