{"author_link":"\/author\/night\/","author_name":"Night","author_uid":"46365","comments":[{"author_name":"Jellycakes","author_uid":"13474","time":"Dec 9, 2014 @ 8:39pm","epoch":1418157240,"text":"Really cool! The idea is pretty sweet and it's fun to play. The only complaint I would have is the ability to move more than 1 block at a time. Other than that, nice work!"},{"author_name":"Logun","author_uid":"8007","time":"Dec 10, 2014 @ 7:41pm","epoch":1418240160,"text":"It is cool, i like the simple controls. it s pretty sad that our dwarf can't follow a longer trip on his own, clicking on every square is not very fluide but i suppose it s maybe hard to develop that in 3 days ^^\r<br\/>Great anyway"},{"author_name":"DiegoHenriquez","author_uid":"46616","time":"Dec 10, 2014 @ 9:24pm","epoch":1418246340,"text":"This was pretty fun! Stayed playing it for quite a while..."},{"author_name":"Threstle","author_uid":"44198","time":"Dec 10, 2014 @ 9:31pm","epoch":1418246760,"text":"This was fun, but the music might be a little too agressive for the theme, I think. ;)"},{"author_name":"Dejsan","author_uid":"47098","time":"Dec 10, 2014 @ 9:33pm","epoch":1418246880,"text":"Wow, like the game! But music is terrible and can't move more then one block, but anyway game is cool !"},{"author_name":"Night","author_uid":"46365","time":"Dec 10, 2014 @ 9:43pm","epoch":1418247480,"text":"Thank you for feedback! Moving to more than one block was in our plans, but we didn't have enough time. ^__^\r<br\/>Music was added to game right before publishing from some free asset. Game is not judged in audio category. I'll try to ask organizers, if they won't might to turn it off now or change for something more suitable."},{"author_name":"playvue","author_uid":"12572","time":"Dec 11, 2014 @ 4:21pm","epoch":1418314560,"text":"Fun! But, seriously don't like hte music.  I don't thikn it fits at all.  Definitely love the use of the pipes mechanic for caves!  Are you not supposed to be able to rotate the cave under a gem? And, it'd speed the game up if you could click anywhere the caves are accessible and have the player find his way there without having to go tile by tile. Good job!"},{"author_name":"superfrog","author_uid":"26075","time":"Dec 11, 2014 @ 8:14pm","epoch":1418328540,"text":"too slowly ... but with potential."},{"author_name":"pjimmy","author_uid":"40339","time":"Dec 11, 2014 @ 8:14pm","epoch":1418328540,"text":"nice game, well done"},{"author_name":"Pestel Crew","author_uid":"47507","time":"Dec 11, 2014 @ 8:17pm","epoch":1418328720,"text":"Very nice and smart concept, controls is not so good, but I think it's ok for that kind of game"},{"author_name":"madcapacity","author_uid":"44443","time":"Dec 11, 2014 @ 9:08pm","epoch":1418331780,"text":"This was a wonderful puzzle mechanic - great job!"},{"author_name":"Asaratha","author_uid":"47271","time":"Dec 11, 2014 @ 9:09pm","epoch":1418331840,"text":"I don't understand what to do."},{"author_name":"Demy","author_uid":"44801","time":"Dec 11, 2014 @ 9:48pm","epoch":1418334180,"text":"Interesting interpretation of piper puzzle =)"},{"author_name":"Night","author_uid":"46365","time":"Dec 11, 2014 @ 10:04pm","epoch":1418335140,"text":"Asaratha, right click - rotate corridors, left click - walk from tile to tile, if they are connected."},{"author_name":"ArcturusDeluxe","author_uid":"26098","time":"Dec 11, 2014 @ 10:50pm","epoch":1418337900,"text":"Interesting idea.  Combining Pipemania with a mining setting is neat!  Decent graphics too.  Some more direct control over the character would be cool.  Nice job anyway."},{"author_name":"psychomonster","author_uid":"17723","time":"Dec 12, 2014 @ 10:20am","epoch":1418379300,"text":"I love games with random generated levels. To have a not solveable situation is okay for me, cause its a prototype. Runned it on Ubuntu Firefox, game speed was not as bad as expected. Very cute dwarf ;) Cannot say anything about sound, cause I was sitting in a seminar... ohhh you deleted sound at the ratings.... goood ;) Like it to play games in a browser without the need of using plugins. Good Job!"},{"author_name":"OldPeculier","author_uid":"25979","time":"Dec 12, 2014 @ 2:15pm","epoch":1418393400,"text":"I found this quite brilliant and legitimately fun. It reminds me, of course, of the board game Labyrinth.\r<br\/>\r<br\/>If I were improving it, I would:\r<br\/>\r<br\/>* Either allow long-distance pathfinding (click anywhere for which there is a visible path and the character will go there automatically), or show a visual indicator as you mouse over tiles that reminds the player that the four tiles adjacent to the player are the only ones he can gainfully click on.\r<br\/>* Show a clearer end-result\/threat. In the end I stopped playing despite enjoying the underlying mechanics because I didn't feel an ovearching purpose.\r<br\/>* Eliminate &quot;dead end&quot; tiles. There are enough dead end situations without them: that is, corners and straights often conspire to make a path impossible. I don't think dead ends are necessary, and I think they slow down the game and amplify the risk of unwinnable situations.\r<br\/>\r<br\/>The name, by the way, rhymes with &quot;Tourniquet!&quot;, which is kind of funny."},{"author_name":"ZYXer","author_uid":"20509","time":"Dec 12, 2014 @ 10:40pm","epoch":1418423700,"text":"Interesting puzzle game. The pace is a bit slow, but the conecpt quite promissing. Reminds me a bit of &quot;Dare to Dig!&quot; from LD28."},{"author_name":"alfadur","author_uid":"16192","time":"Dec 13, 2014 @ 1:53am","epoch":1418435280,"text":"Nice idea! Apart from dead ends the generator does a good job on creating challenge, I feel I had to do just about right amount of backtracking to get where I tried to."},{"author_name":"JJEvil","author_uid":"46521","time":"Dec 13, 2014 @ 7:40pm","epoch":1418499300,"text":"Nice game mechanic. I liked it."},{"author_name":"JJEvil","author_uid":"46521","time":"Dec 14, 2014 @ 1:07am","epoch":1418518920,"text":"I awarded you a trophy. This post explains why: http:\/\/ludumdare.com\/compo\/2014\/12\/13\/my-picks-for-ld31s-top-10-best-beards-manly-mustaches\/"},{"author_name":"alyphen","author_uid":"14242","time":"Dec 14, 2014 @ 1:16pm","epoch":1418562660,"text":"It's a pretty neat idea, but it felt like it lacked audio - my only other major gripe was the movement - you couldn't move more than one square at a time, and you couldn't rotate counter clockwise. The text didn't really make you notice it, but that was a minor issue.\r<br\/>Overall, a fun idea that could do with more polishing."},{"author_name":"PapyPilgrim","author_uid":"7971","time":"Dec 16, 2014 @ 11:00am","epoch":1418727300,"text":"A bit too slow for my taste, I must say. Clicking on each tile to move is a bit boring.\r<br\/>Also I saw a reference to some music in other comments, but I had absolutly no sounds (played in chrome)."},{"author_name":"Chris M","author_uid":"35889","time":"Dec 17, 2014 @ 9:17am","epoch":1418807520,"text":"Great mechanic! Loved how if you couldn't get straight to a diamond, you could try and excavate around it with diminishing returns. First feature you should add is pathfinding (and perhaps WASD movement); not being able to move more than one block at a time creates a LOT of friction."},{"author_name":"gana0","author_uid":"45669","time":"Dec 23, 2014 @ 6:11pm","epoch":1419357960,"text":"Interesting puzzle game concept! It was a little hard to tell where caves ended or simply didn't connect, especially when standing on an end."},{"author_name":"Shampop","author_uid":"47083","time":"Dec 23, 2014 @ 6:12pm","epoch":1419358020,"text":"Control are pretty annoying, but i liked the idea."}],"images":["ld31\/46365-2d553638ff1f2a7a20bc326e5974060e.jpg","ld31\/46365-185d7a7c880a676bb3701db73095750c.jpg","ld31\/46365-af73fe86aa042a0e64ef329df3f76c61.jpg","ld31\/46365-b1565ac718005cf433916cb8b8c08bcc.jpg"],"links":[{"url":"http:\/\/telpenight.github.io\/ludum-dwarf\/","text":"Web"}],"metadata":{"g_key":"13071","g_author":"46365","g_event":"LD31","g_eventkey":"26","g_subevent":"JAM","g_urlkey":"13101","g_title":"Turn a cave!","g_status":"UCHK1","g_place":"468","g_commentcount":"26","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/46365-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/46365-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/46365-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/46365-shot3.png-eq-900-500.jpg"],"text":"Hello guys!\r\n\r\nWe finished work on our game and now... Tadamm! Let's start! TURN A CAVE!\r\n\r\nThis game is about adventures of one strong young dwarf in deep mines near his native village. His main task is to collect gems in that mines. Each gem make village habitants happier, because dwarves can buy meals for it.\r\n\r\nSo, you are starting with random oriented different types of mines tracks, and you need to turn them and make appropriate path to gems and weapons. Yes, weapons! On higher levels different monsters, guarding jewels, will appear! Fight them and take a reward.\r\nBut be aware of time! On each level you have limited amount of steps, and if you run out of time \u2013 KABOOM! caves will begin to ruin. But you have an opportunity to escape \u2013 find a safe place with torches and wooden floor and stay on it! You'll survive after fall of stones and continue your adventures.\r\nIn the right part of screen you can see panel with game data and messages. Read them and you'll know all necessary information about game walkthrough. Also you can see here, if any monster guards a gem \u2013 just point your mouse on gem and read.\r\n\r\n---Control\r\nYou can rotate tiles by RMB and walk by LMB.\r\n\r\n---Known bugs\r\nBecause of the random nature of game's mechanics, you can get into a no-win situation. In this case try to use BLAST button from a safe place.\r\nGame is very slow on Linux Firefox.\r\n\r\nFeel free to share your high scores in comments!","title":"Turn a cave!"}