'Hoff Time Shuffle by MurrayL
By Murray Lewis (@GameDevIdeas) & David Blake (@GameDevDave)
IMPORTANT NOTE:
This is the Jam build of the game, representing only a few hours work. It's very much unfinished, but we hope you enjoy playing what's available. The full game will be released as a post-Jam version within a few days, featuring a time-travelling storyline and 100% more David Hasselhoff.
For now, enjoy playing with the time machine, such as it is. You can pull up a list of dates using the '?' button on the right-hand side of the time machine interface.
I suggest you try to complete the 1648 scenario for a good taste of what's in store. Can you defeat the marauding (yet eloquent) Royalist soldier?
CLUE: Remember you have a time machine. Think laterally.
* * *
DESCRIPTION:
In this game, you play as Dorian - a scientist who has invented a time machine. The entire game is 'in one screen' as, due to technical restrictions and general time-travel weirdness, Dorian can never leave the confines of the room the time machine is in.
While he originally intended to use it for good, the machinations of his neighbour, the postman, and David Hasselhoff push him over the edge. He decides on a new plan to RULE THE WORLD.
Using the time machine, he will travel to 'temporal resonance points,' where his actions will have catastrophic and far-reaching effects on the space-time continuum. He might even miss lunch.
You start the game knowing four of these temporal resonance points, which are viewable by clicking the '?' button within the time machine control panel. Tap the number into the time circuits, and hit the big red button to go!
IMPORTANT NOTE:
This is the Jam build of the game, representing only a few hours work. It's very much unfinished, but we hope you enjoy playing what's available. The full game will be released as a post-Jam version within a few days, featuring a time-travelling storyline and 100% more David Hasselhoff.
For now, enjoy playing with the time machine, such as it is. You can pull up a list of dates using the '?' button on the right-hand side of the time machine interface.
I suggest you try to complete the 1648 scenario for a good taste of what's in store. Can you defeat the marauding (yet eloquent) Royalist soldier?
CLUE: Remember you have a time machine. Think laterally.
* * *
DESCRIPTION:
In this game, you play as Dorian - a scientist who has invented a time machine. The entire game is 'in one screen' as, due to technical restrictions and general time-travel weirdness, Dorian can never leave the confines of the room the time machine is in.
While he originally intended to use it for good, the machinations of his neighbour, the postman, and David Hasselhoff push him over the edge. He decides on a new plan to RULE THE WORLD.
Using the time machine, he will travel to 'temporal resonance points,' where his actions will have catastrophic and far-reaching effects on the space-time continuum. He might even miss lunch.
You start the game knowing four of these temporal resonance points, which are viewable by clicking the '?' button within the time machine control panel. Tap the number into the time circuits, and hit the big red button to go!
| Windows | http://www.murraylewis.co.uk/games/Hoff%20Time%20Shuffle%20LDv1.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=7835 |
Ratings
| Coolness | 61% | 3 |
| Overall(Jam) | 3.44 | 308 |
| Fun(Jam) | 3.48 | 192 |
| Graphics(Jam) | 3.73 | 276 |
| Humor(Jam) | 3.84 | 56 |
| Innovation(Jam) | 3.03 | 509 |
| Mood(Jam) | 3.55 | 173 |
| Theme(Jam) | 3.03 | 867 |
Pickens Inc. - Yes, sorry about the Royalist interrupting gameplay. I'll fix that in the post-jam version.
The full game will also feature a tonne of historic dates as easter eggs - I'm rather looking forward to adding them all in!
Quite right, about the audio category, too; I missed that during submission! Opted out now.
Oh, my only complaint is music - it's too.. loud and lively for a point & click. For my taste ofc. :)
I think your artstyle is pretty neat. The critique I have is that you could probably make the characters in the game a tad small. They were quite big, but that's just my opinion. Nice game anyway, good luck with your post-ld "release"!
I agree with you about the characters, too. I actually drew the backgrounds to the wrong scale, and had to tell the engine to draw the characters at 150% to compensate. If you look carefully, you can see the pixels on them are slightly bigger than the pixels in the backgrounds!
max_peabody - Yes, sorry we ran out of time before I could add scripting to the final parts of that puzzle! Glad you found it, though.
But I can see that a lot of work was put in here, and I enjoyed the concept of what you have so far. The graphics are adorable.
The lack of interactions was just a consequence of running out of time, sadly. I like to make sure almost everything has a unique interaction in an adventure game, and I'll be doing the same thing here with the full version.
It would be nice if you could click on the time points, so the date is entered automatically. Or the option to decrease a number in the time machine. Otherwise I do a lot of clicking that feels unnecessary.
How do I open the inventory?